h1z1-server
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protocols/h1z1protocol
H1Z1Protocol
Class H1Z1Protocol
Index
Constructors
constructor
Properties
H1
Z1
Packets
Player
Update
Managed
Position
Opcode
protocol
Name
Vehicle
Collision
Opcode
Vehicle
Dimiss
Opcode
weapon
Opcode
Methods
create
Managed
Position
Broadcast2016
create
Position
Broadcast
create
Position
Broadcast2016
create
Vehicle
Position
Broadcast
create
Vehicle
Position
Broadcast2016
pack
parse
parse
Facility
Reference
Data
parse
Player
Update
Position
parse
Update
Position
Zone
To
Client
parse
Weapon
Definition
Reference
Data
reload
Packet
Definitions
resolve
Opcode
Constructors
constructor
new
H1Z1Protocol
(
protocolName
?:
string
)
:
H1Z1Protocol
Parameters
protocolName
:
string
= "ClientProtocol_860"
Returns
H1Z1Protocol
Properties
H1
Z1
Packets
H1Z1Packets
:
any
Player
Update
Managed
Position
Opcode
PlayerUpdateManagedPositionOpcode
:
number
protocol
Name
protocolName
:
string
Vehicle
Collision
Opcode
VehicleCollisionOpcode
:
number
Vehicle
Dimiss
Opcode
VehicleDimissOpcode
:
number
weapon
Opcode
weaponOpcode
:
number
Methods
create
Managed
Position
Broadcast2016
createManagedPositionBroadcast2016
(
rawData
:
Buffer
)
:
Buffer
Parameters
rawData
:
Buffer
Returns
Buffer
create
Position
Broadcast
createPositionBroadcast
(
rawData
:
Buffer
,
transientId
:
number
)
:
Buffer
Parameters
rawData
:
Buffer
transientId
:
number
Returns
Buffer
create
Position
Broadcast2016
createPositionBroadcast2016
(
rawData
:
Buffer
,
transientId
:
number
)
:
Buffer
Parameters
rawData
:
Buffer
transientId
:
number
Returns
Buffer
create
Vehicle
Position
Broadcast
createVehiclePositionBroadcast
(
rawData
:
Buffer
)
:
Buffer
Parameters
rawData
:
Buffer
Returns
Buffer
create
Vehicle
Position
Broadcast2016
createVehiclePositionBroadcast2016
(
rawData
:
Buffer
,
transientId
:
number
)
:
Buffer
Parameters
rawData
:
Buffer
transientId
:
number
Returns
Buffer
pack
pack
(
packetName
:
string
,
object
?:
any
)
:
null
|
Buffer
<
ArrayBufferLike
>
Parameters
packetName
:
string
object
:
any
= {}
Returns
null
|
Buffer
<
ArrayBufferLike
>
parse
parse
(
data
:
Buffer
,
flag
:
number
)
:
null
|
H1z1ProtocolReadingFormat
Parameters
data
:
Buffer
flag
:
number
Returns
null
|
H1z1ProtocolReadingFormat
parse
Facility
Reference
Data
parseFacilityReferenceData
(
data
:
Buffer
)
:
any
Parameters
data
:
Buffer
Returns
any
parse
Player
Update
Position
parsePlayerUpdatePosition
(
data
:
Buffer
,
offset
:
number
,
)
:
{
result
:
UpdatePositionObject
}
Parameters
data
:
Buffer
offset
:
number
Returns
{
result
:
UpdatePositionObject
}
parse
Update
Position
Zone
To
Client
parseUpdatePositionZoneToClient
(
data
:
Buffer
,
offset
:
number
,
)
:
{
result
:
PositionZoneToClient
}
Parameters
data
:
Buffer
offset
:
number
Returns
{
result
:
PositionZoneToClient
}
parse
Weapon
Definition
Reference
Data
parseWeaponDefinitionReferenceData
(
data
:
Buffer
)
:
any
Parameters
data
:
Buffer
Returns
any
reload
Packet
Definitions
reloadPacketDefinitions
()
:
void
Returns
void
resolve
Opcode
resolveOpcode
(
opCode
:
number
,
data
:
Buffer
)
:
any
[]
Parameters
opCode
:
number
data
:
Buffer
Returns
any
[]
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Constructors
constructor
Properties
H1
Z1
Packets
Player
Update
Managed
Position
Opcode
protocol
Name
Vehicle
Collision
Opcode
Vehicle
Dimiss
Opcode
weapon
Opcode
Methods
create
Managed
Position
Broadcast2016
create
Position
Broadcast
create
Position
Broadcast2016
create
Vehicle
Position
Broadcast
create
Vehicle
Position
Broadcast2016
pack
parse
parse
Facility
Reference
Data
parse
Player
Update
Position
parse
Update
Position
Zone
To
Client
parse
Weapon
Definition
Reference
Data
reload
Packet
Definitions
resolve
Opcode
h1z1-server
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