Determines if the player can transfer items inside of the container - used for props mainly
Id of the container attached to the item - See ContainerDefinitions.json for more information
Current health of the item
Returns true if the airdrop has passed all the checks to land safely
Readonly
isReturns false if the items state is static
Id of the item - See ServerItemDefinitions.json for more information
Global universal identifier of the item
HashMap of items in the container - uses itemGuid (string) for indexing
Id (index) of the current slot the item occupies in the hotbar
Returns the amount of items inside of a stack
Optional
weaponDetermines if the item should be treated as a weapon object
Gets the available bulk for this container.
The ZoneServer instance.
Returns the amount of bulk available.
Gets an item stack in a container that has space for a specified item.
The ZoneServer instance.
The item definition ID of the item stack to check.
The amount of items to fit into the stack.
Returns the itemGuid of the item stack.
Returns a boolean if this container has enough space for a given amount of a certain item.
The ZoneServer instance.
The definiton id of the item to check.
The amount of the item to check.
Gets the maximum bulk that this container can hold.
The ZoneServer instance.
Gets the maximum slots that this container can hold.
The ZoneServer instance.
Gets the used bulk of this container.
The ZoneServer instance.
Returns the amount of bulk used.
Optional
flag: stringOptional
count: number
Array of item id's that can bypass a container not allowing items