h1z1-server
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    interface ZombieInstance {
        agitation: number;
        corpseTargetId: string | null;
        coverEarsTimer: number;
        hunger: number;
        id: string;
        isCoveringEars: boolean;
        isEatingCorpse: boolean;
        lastAttackTime: number;
        lastNoisePos: Float32Array<ArrayBufferLike> | null;
        npc: Npc;
        server: ZoneServer2016;
        state: ZombieTransitions;
        states: Record<string, (dt: number) => void>;
        stateTimer: number;
        targetCharacterId: string | null;
        targetPos: Float32Array<ArrayBufferLike> | null;
        wanderOrigin: Float32Array;
        event(eventId: ZombieEvents): void;
        onTransition(_from: string, _to: string, _eventId: ZombieEvents): void;
        tick(dt: number): void;
    }

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    Properties

    agitation: number
    corpseTargetId: string | null
    coverEarsTimer: number
    hunger: number
    id: string
    isCoveringEars: boolean
    isEatingCorpse: boolean
    lastAttackTime: number
    lastNoisePos: Float32Array<ArrayBufferLike> | null
    npc: Npc
    states: Record<string, (dt: number) => void> = {}
    stateTimer: number
    targetCharacterId: string | null
    targetPos: Float32Array<ArrayBufferLike> | null
    wanderOrigin: Float32Array

    Methods