h1z1-server
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    interface EntityDecaySnapshot {
        characterId: string;
        isDecayProtected: boolean;
        maxHealth: number;
        skipDecay: boolean;
    }
    Index

    Properties

    characterId: string
    isDecayProtected: boolean
    maxHealth: number
    skipDecay: boolean

    Pre-computed on main thread: true = skip decay (ramps, stairs, foundations, expansions)