h1z1-server
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    interface ConstructionSnapshot {
        damageRange: number;
        entityId: string;
        explosionRadius: number;
        x: number;
        y: number;
        z: number;
    }
    Index

    Properties

    damageRange: number
    entityId: string
    explosionRadius: number

    Pre-computed hit radius — isSimple ? 4 : damageRange*1.5 (or damageRange for doors)

    x: number

    Effective position — fixedPosition if present, else state.position

    y: number
    z: number