h1z1-server
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    interface ExplosionEntry {
        attackerId: string;
        charBaseDamage: number;
        constructionDamage: number;
        radius: number;
        vehicleBaseDamage: number;
        weaponId?: number;
        x: number;
        y: number;
        yRadius: number;
        z: number;
    }
    Index
    attackerId: string
    charBaseDamage: number

    charBaseDamage(entity) — pre-computed on main thread

    constructionDamage: number

    base construction damage after item-type multiplier — pre-computed

    radius: number

    horizontal + vehicle blast radius (defaults to EXPLOSION_CHARACTER_RADIUS)

    vehicleBaseDamage: number

    vehicleBaseDamage(entity) — pre-computed on main thread

    weaponId?: number
    x: number
    y: number
    yRadius: number

    vertical blast radius (defaults to EXPLOSION_CHARACTER_Y_RADIUS)

    z: number