h1z1-server
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    interface ExplosionEntry {
        attackerId: string;
        charBaseDamage: number;
        constructionDamage: number;
        vehicleBaseDamage: number;
        weaponId?: number;
        x: number;
        y: number;
        z: number;
    }
    Index

    Properties

    attackerId: string
    charBaseDamage: number

    charBaseDamage(entity) — pre-computed on main thread

    constructionDamage: number

    base construction damage after item-type multiplier — pre-computed

    vehicleBaseDamage: number

    vehicleBaseDamage(entity) — pre-computed on main thread

    weaponId?: number
    x: number
    y: number
    z: number