h1z1-server
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types/savedata
ConstructionParentSaveData
Interface ConstructionParentSaveData
interface
ConstructionParentSaveData
{
actorModelId
:
number
;
characterId
:
string
;
eulerAngle
:
number
;
freeplaceEntities
:
{
[
characterId
:
string
]:
|
ConstructionDoorSaveData
|
LootableConstructionSaveData
|
ConstructionChildSaveData
;
}
;
health
:
number
;
itemDefinitionId
:
number
;
occupiedExpansionSlots
:
{
[
slot
:
number
]:
ConstructionParentSaveData
}
;
occupiedRampSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
;
occupiedShelterSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
;
occupiedUpperWallSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
;
occupiedWallSlots
:
{
[
slot
:
number
]:
ConstructionDoorSaveData
|
ConstructionChildSaveData
;
}
;
ownerCharacterId
:
string
;
parentObjectCharacterId
:
string
;
permissions
:
{
[
characterId
:
string
]:
ConstructionPermissions
}
;
placementTime
:
number
;
position
:
number
[]
;
rotation
:
number
[]
;
serverId
:
number
;
slot
:
string
;
}
Hierarchy (
View Summary
)
ConstructionChildSaveData
ConstructionParentSaveData
Index
Properties
actor
Model
Id
character
Id
euler
Angle
freeplace
Entities
health
item
Definition
Id
occupied
Expansion
Slots
occupied
Ramp
Slots
occupied
Shelter
Slots
occupied
Upper
Wall
Slots
occupied
Wall
Slots
owner
Character
Id
parent
Object
Character
Id
permissions
placement
Time
position
rotation
server
Id
slot
Properties
actor
Model
Id
actorModelId
:
number
character
Id
characterId
:
string
euler
Angle
eulerAngle
:
number
freeplace
Entities
freeplaceEntities
:
{
[
characterId
:
string
]:
|
ConstructionDoorSaveData
|
LootableConstructionSaveData
|
ConstructionChildSaveData
;
}
health
health
:
number
item
Definition
Id
itemDefinitionId
:
number
occupied
Expansion
Slots
occupiedExpansionSlots
:
{
[
slot
:
number
]:
ConstructionParentSaveData
}
occupied
Ramp
Slots
occupiedRampSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
occupied
Shelter
Slots
occupiedShelterSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
occupied
Upper
Wall
Slots
occupiedUpperWallSlots
:
{
[
slot
:
number
]:
ConstructionChildSaveData
}
occupied
Wall
Slots
occupiedWallSlots
:
{
[
slot
:
number
]:
ConstructionDoorSaveData
|
ConstructionChildSaveData
;
}
owner
Character
Id
ownerCharacterId
:
string
parent
Object
Character
Id
parentObjectCharacterId
:
string
permissions
permissions
:
{
[
characterId
:
string
]:
ConstructionPermissions
}
placement
Time
placementTime
:
number
position
position
:
number
[]
rotation
rotation
:
number
[]
server
Id
serverId
:
number
slot
slot
:
string
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Properties
actor
Model
Id
character
Id
euler
Angle
freeplace
Entities
health
item
Definition
Id
occupied
Expansion
Slots
occupied
Ramp
Slots
occupied
Shelter
Slots
occupied
Upper
Wall
Slots
occupied
Wall
Slots
owner
Character
Id
parent
Object
Character
Id
permissions
placement
Time
position
rotation
server
Id
slot
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