h1z1-server
    Preparing search index...

    Interface ConstructionParentSaveData

    interface ConstructionParentSaveData {
        actorModelId: number;
        characterId: string;
        eulerAngle: number;
        freeplaceEntities: {
            [characterId: string]:
                | ConstructionDoorSaveData
                | LootableConstructionSaveData
                | ConstructionChildSaveData;
        };
        health: number;
        itemDefinitionId: number;
        occupiedExpansionSlots: { [slot: number]: ConstructionParentSaveData };
        occupiedRampSlots: { [slot: number]: ConstructionChildSaveData };
        occupiedShelterSlots: { [slot: number]: ConstructionChildSaveData };
        occupiedUpperWallSlots: { [slot: number]: ConstructionChildSaveData };
        occupiedWallSlots: {
            [slot: number]: ConstructionDoorSaveData | ConstructionChildSaveData;
        };
        ownerCharacterId: string;
        parentObjectCharacterId: string;
        permissions: { [characterId: string]: ConstructionPermissions };
        placementTime: number;
        position: number[];
        rotation: number[];
        serverId: number;
        slot: string;
    }

    Hierarchy (View Summary)

    Index

    Properties

    actorModelId: number
    characterId: string
    eulerAngle: number
    freeplaceEntities: {
        [characterId: string]:
            | ConstructionDoorSaveData
            | LootableConstructionSaveData
            | ConstructionChildSaveData;
    }
    health: number
    itemDefinitionId: number
    occupiedExpansionSlots: { [slot: number]: ConstructionParentSaveData }
    occupiedRampSlots: { [slot: number]: ConstructionChildSaveData }
    occupiedShelterSlots: { [slot: number]: ConstructionChildSaveData }
    occupiedUpperWallSlots: { [slot: number]: ConstructionChildSaveData }
    occupiedWallSlots: {
        [slot: number]: ConstructionDoorSaveData | ConstructionChildSaveData;
    }
    ownerCharacterId: string
    parentObjectCharacterId: string
    permissions: { [characterId: string]: ConstructionPermissions }
    placementTime: number
    position: number[]
    rotation: number[]
    serverId: number
    slot: string