h1z1-server
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    Interface CollisionDamage

    interface CollisionDamage {
        characterId?: string;
        damage?: number;
        objectCharacterId?: string;
        position?: Float32Array<ArrayBufferLike>;
        unknownByte1?: number;
        unknownByte2?: number;
        unknownDword1?: number;
        unknownDword2?: number;
    }
    Index

    Properties

    characterId?: string
    damage?: number
    objectCharacterId?: string
    position?: Float32Array<ArrayBufferLike>
    unknownByte1?: number
    unknownByte2?: number
    unknownDword1?: number
    unknownDword2?: number