h1z1-server
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    Interface PlayerUpdateAddLightweightVehicle

    interface PlayerUpdateAddLightweightVehicle {
        npcData: {
            attachedObject: { targetObjectId?: string };
            characterId?: string;
            color?: number[];
            debugMode?: number;
            dontRequestFullData?: boolean;
            extraModel?: string;
            facilityId?: number;
            factionId?: number;
            modelId?: number;
            MRversion?: number;
            nameId?: number;
            npcDefinitionId?: number;
            position?: Float32Array<ArrayBufferLike>;
            positionUpdateType?: number;
            profileId?: number;
            rotation?: Float32Array<ArrayBufferLike>;
            scale?: Float32Array<ArrayBufferLike>;
            spawnId?: number;
            string13?: string;
            string21?: string;
            string22?: string;
            string5?: string;
            texture?: string;
            transientId?: unknown;
            unknown14?: number;
            unknown18?: number;
            unknown19?: number;
            unknown24?: number;
            unknown31?: number;
            unknown32?: string;
            unknown35?: number;
            unknown36?: string;
            unknown37?: number;
            unknown38?: number;
            unknown39?: number;
            unknown40?: number;
            unknownVector?: Float32Array<ArrayBufferLike>;
            vehicleId?: number;
        };
        positionUpdate: unknown;
        unknownDword1?: number;
        unknownDword2?: number;
        unknownGuid1?: string;
        unknownString1?: string;
    }
    Index

    Properties

    npcData: {
        attachedObject: { targetObjectId?: string };
        characterId?: string;
        color?: number[];
        debugMode?: number;
        dontRequestFullData?: boolean;
        extraModel?: string;
        facilityId?: number;
        factionId?: number;
        modelId?: number;
        MRversion?: number;
        nameId?: number;
        npcDefinitionId?: number;
        position?: Float32Array<ArrayBufferLike>;
        positionUpdateType?: number;
        profileId?: number;
        rotation?: Float32Array<ArrayBufferLike>;
        scale?: Float32Array<ArrayBufferLike>;
        spawnId?: number;
        string13?: string;
        string21?: string;
        string22?: string;
        string5?: string;
        texture?: string;
        transientId?: unknown;
        unknown14?: number;
        unknown18?: number;
        unknown19?: number;
        unknown24?: number;
        unknown31?: number;
        unknown32?: string;
        unknown35?: number;
        unknown36?: string;
        unknown37?: number;
        unknown38?: number;
        unknown39?: number;
        unknown40?: number;
        unknownVector?: Float32Array<ArrayBufferLike>;
        vehicleId?: number;
    }
    positionUpdate: unknown
    unknownDword1?: number
    unknownDword2?: number
    unknownGuid1?: string
    unknownString1?: string