h1z1-server
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    Interface AddLightweightNpc

    interface AddLightweightNpc {
        actorModelId?: number;
        attachedObject: { targetObjectId?: string };
        characterId?: string;
        flags: {
            flags1: {
                bit0?: number;
                bit1?: number;
                bit2?: number;
                bit3?: number;
                bit4?: number;
                bit5?: number;
                bit6?: number;
                bit7?: number;
            };
            flags2: {
                bit10?: number;
                bit11?: number;
                bit13?: number;
                bit14?: number;
                bit15?: number;
                bit9?: number;
                nonAttackable?: number;
                projectileCollision?: number;
            };
            flags3: {
                bit16?: number;
                bit17?: number;
                bit18?: number;
                bit19?: number;
                bit22?: number;
                bit23?: number;
                knockedOut?: number;
                noCollide?: number;
            };
        };
        headActor?: string;
        isLightweight?: boolean;
        managerCharacterId?: string;
        movementVersion?: number;
        nameId?: number;
        npcDefinitionId?: number;
        petName?: string;
        position?: Float32Array<ArrayBufferLike>;
        positionUpdateType?: number;
        profileId?: number;
        projectileUniqueId?: number;
        rotation?: Float32Array<ArrayBufferLike>;
        scale?: Float32Array<ArrayBufferLike>;
        shaderGroupId?: number;
        texture?: string;
        transientId: unknown;
        unknownByte1?: number;
        unknownDword1?: number;
        unknownDword10?: number;
        unknownDword11?: number;
        unknownDword13?: number;
        unknownDword15?: number;
        unknownDword2?: number;
        unknownDword3?: number;
        unknownDword8?: number;
        unknownDword9?: number;
        unknownFloatVector4?: Float32Array<ArrayBufferLike>;
        unknownQword2?: string;
        unknownString2?: string;
        unknownString3?: string;
        unknownString4?: string;
        useCollision?: number;
        vehicleId?: number;
    }
    Index

    Properties

    actorModelId?: number
    attachedObject: { targetObjectId?: string }
    characterId?: string
    flags: {
        flags1: {
            bit0?: number;
            bit1?: number;
            bit2?: number;
            bit3?: number;
            bit4?: number;
            bit5?: number;
            bit6?: number;
            bit7?: number;
        };
        flags2: {
            bit10?: number;
            bit11?: number;
            bit13?: number;
            bit14?: number;
            bit15?: number;
            bit9?: number;
            nonAttackable?: number;
            projectileCollision?: number;
        };
        flags3: {
            bit16?: number;
            bit17?: number;
            bit18?: number;
            bit19?: number;
            bit22?: number;
            bit23?: number;
            knockedOut?: number;
            noCollide?: number;
        };
    }
    headActor?: string
    isLightweight?: boolean
    managerCharacterId?: string
    movementVersion?: number
    nameId?: number
    npcDefinitionId?: number
    petName?: string
    position?: Float32Array<ArrayBufferLike>
    positionUpdateType?: number
    profileId?: number
    projectileUniqueId?: number
    rotation?: Float32Array<ArrayBufferLike>
    scale?: Float32Array<ArrayBufferLike>
    shaderGroupId?: number
    texture?: string
    transientId: unknown
    unknownByte1?: number
    unknownDword1?: number
    unknownDword10?: number
    unknownDword11?: number
    unknownDword13?: number
    unknownDword15?: number
    unknownDword2?: number
    unknownDword3?: number
    unknownDword8?: number
    unknownDword9?: number
    unknownFloatVector4?: Float32Array<ArrayBufferLike>
    unknownQword2?: string
    unknownString2?: string
    unknownString3?: string
    unknownString4?: string
    useCollision?: number
    vehicleId?: number