Optional
actorModelId
actorModelId?: number
attachedObject
attachedObject: { targetObjectId?: string }
Optional
characterId
characterId?: string
flags
flags: {
flags1: {
bit0?: number;
bit1?: number;
bit2?: number;
bit3?: number;
bit4?: number;
bit5?: number;
bit6?: number;
bit7?: number;
};
flags2: {
bit10?: number;
bit11?: number;
bit13?: number;
bit14?: number;
bit15?: number;
bit9?: number;
nonAttackable?: number;
projectileCollision?: number;
};
flags3: {
bit16?: number;
bit17?: number;
bit18?: number;
bit19?: number;
bit22?: number;
bit23?: number;
knockedOut?: number;
noCollide?: number;
};
}
Optional
headActor
headActor?: string
Optional
isLightweight
isLightweight?: boolean
Optional
managerCharacterId
managerCharacterId?: string
Optional
movementVersion
movementVersion?: number
Optional
nameId
nameId?: number
Optional
npcDefinitionId
npcDefinitionId?: number
Optional
petName
petName?: string
Optional
position
position?: Float32Array<ArrayBufferLike>
Optional
positionUpdateType
positionUpdateType?: number
Optional
profileId
profileId?: number
Optional
projectileUniqueId
projectileUniqueId?: number
Optional
rotation
rotation?: Float32Array<ArrayBufferLike>
Optional
scale
scale?: Float32Array<ArrayBufferLike>
Optional
shaderGroupId
shaderGroupId?: number
Optional
texture
texture?: string
transientId
transientId: unknown
Optional
unknownByte1
unknownByte1?: number
Optional
unknownDword1
unknownDword1?: number
Optional
unknownDword10
unknownDword10?: number
Optional
unknownDword11
unknownDword11?: number
Optional
unknownDword13
unknownDword13?: number
Optional
unknownDword15
unknownDword15?: number
Optional
unknownDword2
unknownDword2?: number
Optional
unknownDword3
unknownDword3?: number
Optional
unknownDword8
unknownDword8?: number
Optional
unknownDword9
unknownDword9?: number
Optional
unknownFloatVector4
unknownFloatVector4?: Float32Array<ArrayBufferLike>
Optional
unknownQword2
unknownQword2?: string
Optional
unknownString2
unknownString2?: string
Optional
unknownString3
unknownString3?: string
Optional
unknownString4
unknownString4?: string
Optional
useCollision
useCollision?: number
Optional
vehicleId
vehicleId?: number