h1z1-server
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    Interface AddLightweightPc

    interface AddLightweightPc {
        actorModelId?: number;
        characterId?: string;
        effectId?: number;
        flags1: {
            disableEquipment?: number;
            flag0?: number;
            flag4?: number;
            flag6?: number;
            flag7?: number;
            isAdmin?: number;
            knockedOut?: number;
            useEffect?: number;
        };
        identity: {
            characterFirstName?: string;
            characterLastName?: string;
            characterName?: string;
            unknownDword1?: number;
            unknownDword2?: number;
            unknownDword3?: number;
            unknownQword1?: string;
            unknownString1?: string;
        };
        mountGuid?: string;
        mountRelatedDword1?: number;
        mountSeatId?: number;
        movementVersion?: number;
        position?: Float32Array<ArrayBufferLike>;
        rotation?: Float32Array<ArrayBufferLike>;
        shaderGroupId?: number;
        transientId: unknown;
        unknownByte1?: number;
        unknownDword1?: number;
        unknownDword4?: number;
        unknownFloat1?: number;
        unknownQword1?: string;
    }
    Index

    Properties

    actorModelId?: number
    characterId?: string
    effectId?: number
    flags1: {
        disableEquipment?: number;
        flag0?: number;
        flag4?: number;
        flag6?: number;
        flag7?: number;
        isAdmin?: number;
        knockedOut?: number;
        useEffect?: number;
    }
    identity: {
        characterFirstName?: string;
        characterLastName?: string;
        characterName?: string;
        unknownDword1?: number;
        unknownDword2?: number;
        unknownDword3?: number;
        unknownQword1?: string;
        unknownString1?: string;
    }
    mountGuid?: string
    mountRelatedDword1?: number
    mountSeatId?: number
    movementVersion?: number
    position?: Float32Array<ArrayBufferLike>
    rotation?: Float32Array<ArrayBufferLike>
    shaderGroupId?: number
    transientId: unknown
    unknownByte1?: number
    unknownDword1?: number
    unknownDword4?: number
    unknownFloat1?: number
    unknownQword1?: string