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types/zone2016packets
AddLightweightPc
Interface AddLightweightPc
interface
AddLightweightPc
{
actorModelId
?:
number
;
characterId
?:
string
;
effectId
?:
number
;
flags1
:
{
disableEquipment
?:
number
;
flag0
?:
number
;
flag4
?:
number
;
flag6
?:
number
;
flag7
?:
number
;
isAdmin
?:
number
;
knockedOut
?:
number
;
useEffect
?:
number
;
}
;
identity
:
{
characterFirstName
?:
string
;
characterLastName
?:
string
;
characterName
?:
string
;
steamId
?:
string
;
unknownDword1
?:
number
;
unknownDword2
?:
number
;
unknownDword3
?:
number
;
unknownQword1
?:
string
;
}
;
initialCharacterState
?:
string
;
mountGuid
?:
string
;
mountRelatedDword1
?:
number
;
mountSeatId
?:
number
;
movementVersion
?:
number
;
position
?:
Float32Array
<
ArrayBufferLike
>
;
profileId
?:
number
;
rotation
?:
Float32Array
<
ArrayBufferLike
>
;
shaderGroupId
?:
number
;
transientId
:
unknown
;
unknownByte1
?:
number
;
unknownDword4
?:
number
;
unknownFloat1
?:
number
;
}
Index
Properties
actor
Model
Id?
character
Id?
effect
Id?
flags1
identity
initial
Character
State?
mount
Guid?
mount
Related
Dword1?
mount
Seat
Id?
movement
Version?
position?
profile
Id?
rotation?
shader
Group
Id?
transient
Id
unknown
Byte1?
unknown
Dword4?
unknown
Float1?
Properties
Optional
actor
Model
Id
actorModelId
?:
number
Optional
character
Id
characterId
?:
string
Optional
effect
Id
effectId
?:
number
flags1
flags1
:
{
disableEquipment
?:
number
;
flag0
?:
number
;
flag4
?:
number
;
flag6
?:
number
;
flag7
?:
number
;
isAdmin
?:
number
;
knockedOut
?:
number
;
useEffect
?:
number
;
}
identity
identity
:
{
characterFirstName
?:
string
;
characterLastName
?:
string
;
characterName
?:
string
;
steamId
?:
string
;
unknownDword1
?:
number
;
unknownDword2
?:
number
;
unknownDword3
?:
number
;
unknownQword1
?:
string
;
}
Optional
initial
Character
State
initialCharacterState
?:
string
Optional
mount
Guid
mountGuid
?:
string
Optional
mount
Related
Dword1
mountRelatedDword1
?:
number
Optional
mount
Seat
Id
mountSeatId
?:
number
Optional
movement
Version
movementVersion
?:
number
Optional
position
position
?:
Float32Array
<
ArrayBufferLike
>
Optional
profile
Id
profileId
?:
number
Optional
rotation
rotation
?:
Float32Array
<
ArrayBufferLike
>
Optional
shader
Group
Id
shaderGroupId
?:
number
transient
Id
transientId
:
unknown
Optional
unknown
Byte1
unknownByte1
?:
number
Optional
unknown
Dword4
unknownDword4
?:
number
Optional
unknown
Float1
unknownFloat1
?:
number
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Properties
actor
Model
Id
character
Id
effect
Id
flags1
identity
initial
Character
State
mount
Guid
mount
Related
Dword1
mount
Seat
Id
movement
Version
position
profile
Id
rotation
shader
Group
Id
transient
Id
unknown
Byte1
unknown
Dword4
unknown
Float1
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