h1z1-server
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    Interface AddLightweightVehicle

    interface AddLightweightVehicle {
        npcData: {
            actorModelId?: number;
            attachedObject: { targetObjectId?: string };
            characterId?: string;
            flags: {
                flags1: {
                    bit0?: number;
                    bit1?: number;
                    bit2?: number;
                    bit3?: number;
                    bit4?: number;
                    bit5?: number;
                    bit6?: number;
                    bit7?: number;
                };
                flags2: {
                    bit10?: number;
                    bit11?: number;
                    bit13?: number;
                    bit14?: number;
                    bit15?: number;
                    bit9?: number;
                    nonAttackable?: number;
                    projectileCollision?: number;
                };
                flags3: {
                    bit16?: number;
                    bit17?: number;
                    bit18?: number;
                    bit19?: number;
                    bit22?: number;
                    bit23?: number;
                    knockedOut?: number;
                    noCollide?: number;
                };
            };
            headActor?: string;
            isLightweight?: boolean;
            managerCharacterId?: string;
            movementVersion?: number;
            nameId?: number;
            npcDefinitionId?: number;
            petName?: string;
            position?: Float32Array<ArrayBufferLike>;
            positionUpdateType?: number;
            profileId?: number;
            projectileUniqueId?: number;
            rotation?: Float32Array<ArrayBufferLike>;
            scale?: Float32Array<ArrayBufferLike>;
            shaderGroupId?: number;
            texture?: string;
            transientId: unknown;
            unknownByte1?: number;
            unknownDword1?: number;
            unknownDword10?: number;
            unknownDword11?: number;
            unknownDword13?: number;
            unknownDword15?: number;
            unknownDword2?: number;
            unknownDword3?: number;
            unknownDword8?: number;
            unknownDword9?: number;
            unknownFloatVector4?: Float32Array<ArrayBufferLike>;
            unknownQword2?: string;
            unknownString2?: string;
            unknownString3?: string;
            unknownString4?: string;
            useCollision?: number;
            vehicleId?: number;
        };
        positionUpdate: unknown;
        unknownDword1?: number;
        unknownDword2?: number;
        unknownGuid1?: string;
        unknownString1?: string;
    }
    Index

    Properties

    npcData: {
        actorModelId?: number;
        attachedObject: { targetObjectId?: string };
        characterId?: string;
        flags: {
            flags1: {
                bit0?: number;
                bit1?: number;
                bit2?: number;
                bit3?: number;
                bit4?: number;
                bit5?: number;
                bit6?: number;
                bit7?: number;
            };
            flags2: {
                bit10?: number;
                bit11?: number;
                bit13?: number;
                bit14?: number;
                bit15?: number;
                bit9?: number;
                nonAttackable?: number;
                projectileCollision?: number;
            };
            flags3: {
                bit16?: number;
                bit17?: number;
                bit18?: number;
                bit19?: number;
                bit22?: number;
                bit23?: number;
                knockedOut?: number;
                noCollide?: number;
            };
        };
        headActor?: string;
        isLightweight?: boolean;
        managerCharacterId?: string;
        movementVersion?: number;
        nameId?: number;
        npcDefinitionId?: number;
        petName?: string;
        position?: Float32Array<ArrayBufferLike>;
        positionUpdateType?: number;
        profileId?: number;
        projectileUniqueId?: number;
        rotation?: Float32Array<ArrayBufferLike>;
        scale?: Float32Array<ArrayBufferLike>;
        shaderGroupId?: number;
        texture?: string;
        transientId: unknown;
        unknownByte1?: number;
        unknownDword1?: number;
        unknownDword10?: number;
        unknownDword11?: number;
        unknownDword13?: number;
        unknownDword15?: number;
        unknownDword2?: number;
        unknownDword3?: number;
        unknownDword8?: number;
        unknownDword9?: number;
        unknownFloatVector4?: Float32Array<ArrayBufferLike>;
        unknownQword2?: string;
        unknownString2?: string;
        unknownString3?: string;
        unknownString4?: string;
        useCollision?: number;
        vehicleId?: number;
    }
    positionUpdate: unknown
    unknownDword1?: number
    unknownDword2?: number
    unknownGuid1?: string
    unknownString1?: string