h1z1-server
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    Interface CharacterSeekTarget

    interface CharacterSeekTarget {
        acceleration?: number;
        characterId?: string;
        initSpeed?: number;
        rotation?: Float32Array<ArrayBufferLike>;
        speed?: number;
        TargetCharacterId?: string;
        turn?: number;
        yRot?: number;
    }
    Index

    Properties

    acceleration?: number
    characterId?: string
    initSpeed?: number
    rotation?: Float32Array<ArrayBufferLike>
    speed?: number
    TargetCharacterId?: string
    turn?: number
    yRot?: number