Optional
characterId
characterId?: string
Optional
gameTime
gameTime?: number
Optional
placeholder
placeholder?: number
states1
states1: {
afraid: number;
asleep: number;
bound: number;
knockedOut: number;
rooted: number;
silenced: number;
stunned: number;
visible: number;
}
states2
states2: {
berserk: number;
confused: number;
frozen: number;
goinghome: number;
inCombat: number;
inScriptedAnimation: number;
knockedBack: number;
nonAttackable: number;
}
states3
states3: {
beingRevived: number;
cloaked: number;
interactBlocked: number;
nonHealable: number;
nonResuppliable: number;
pull: number;
revivable: number;
weaponFireBlocked: number;
}
states4
states4: {
castingAbility: number;
charging: number;
flying: number;
gmHidden: number;
hideCorpse: number;
invincibility: number;
thrustPadded: number;
userMovementDisabled: number;
}
states5
states5: {
canSpawnTank: number;
friendlyFireImmunity: number;
griefInvulnerability: number;
inGravityField: number;
invulnerable: number;
riotShielded: number;
supplyingAmmo: number;
supplyingRepairs: number;
}
states6
states6: {
disarmed: number;
dormant: number;
hidesHeat: number;
ignoreStatusNotUsed: number;
inWater: number;
nearDeath: number;
REUSE_ME_2: number;
REUSE_ME_3: number;
}
states7
states7: {
bit5: number;
bit6: number;
bit7: number;
doorState: number;
error1: number;
error2: number;
handsUp: number;
sitting: number;
}