h1z1-server
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    Interface GroupPlayerJoined

    interface GroupPlayerJoined {
        joinData: {
            armorDurability?: number;
            helmetDurability?: number;
            inviteData: {
                characterId?: string;
                identity: {
                    characterFirstName?: string;
                    characterLastName?: string;
                    characterName?: string;
                    unknownDword1?: number;
                    unknownDword2?: number;
                    unknownDword3?: number;
                    unknownQword1?: string;
                    unknownString1?: string;
                };
                unknownByte1?: number;
                unknownString1?: string;
            };
            jobData: {
                backgroundIconId?: number;
                iconId?: number;
                id?: number;
                rank?: number;
                unknownDword2?: number;
            };
            memberId?: number;
            playerDistance?: number;
            position?: Float32Array<ArrayBufferLike>;
            rotation?: Float32Array<ArrayBufferLike>;
            unknownByte1?: number;
            unknownDword1?: number;
            unknownDword2?: number;
            unknownDword3?: number;
            unknownDword4?: number;
            unknownDword6?: number;
            unknownQword1?: string;
            unknownQword2?: string;
            zoneId?: number;
        };
        unknownDword1?: number;
        unknownDword2?: number;
    }
    Index

    Properties

    joinData: {
        armorDurability?: number;
        helmetDurability?: number;
        inviteData: {
            characterId?: string;
            identity: {
                characterFirstName?: string;
                characterLastName?: string;
                characterName?: string;
                unknownDword1?: number;
                unknownDword2?: number;
                unknownDword3?: number;
                unknownQword1?: string;
                unknownString1?: string;
            };
            unknownByte1?: number;
            unknownString1?: string;
        };
        jobData: {
            backgroundIconId?: number;
            iconId?: number;
            id?: number;
            rank?: number;
            unknownDword2?: number;
        };
        memberId?: number;
        playerDistance?: number;
        position?: Float32Array<ArrayBufferLike>;
        rotation?: Float32Array<ArrayBufferLike>;
        unknownByte1?: number;
        unknownDword1?: number;
        unknownDword2?: number;
        unknownDword3?: number;
        unknownDword4?: number;
        unknownDword6?: number;
        unknownQword1?: string;
        unknownQword2?: string;
        zoneId?: number;
    }
    unknownDword1?: number
    unknownDword2?: number