h1z1-server
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    Interface LightweightToFullNpc

    interface LightweightToFullNpc {
        attachmentData?: unknown[];
        characterId?: string;
        effectTags?: unknown[];
        itemsData: { items?: unknown[]; unknownDword1?: number };
        materialType?: number;
        remoteWeapons?: unknown;
        resources: { data?: unknown[] };
        targetData: unknown;
        transientId: unknown;
        unknownArray1?: unknown[];
        unknownArray2?: unknown[];
        unknownArray3: { data?: unknown[] };
        unknownArray4: { unknownArray1?: unknown[] };
        unknownArray5: { data?: unknown[] };
        unknownByte1?: number;
        unknownByte2?: number;
        unknownData1: {
            unknownDword1?: number;
            unknownDword2?: number;
            unknownString1?: string;
            unknownString2?: string;
            unknownString3?: string;
        };
        unknownDword1?: number;
        unknownDword10?: number;
        unknownDword11?: number;
        unknownDword12?: number;
        unknownDword13?: number;
        unknownDword14?: number;
        unknownDword15?: number;
        unknownDword16?: number;
        unknownDword17?: number;
        unknownDword18?: number;
        unknownDword19?: number;
        unknownDword2?: number;
        unknownDword21?: number;
        unknownDword3?: number;
        unknownDword4?: number;
        unknownDword5?: number;
        unknownDword6?: number;
        unknownDword7?: number;
        unknownDword8?: number;
        unknownDword9?: number;
        unknownFloat1?: number;
        unknownQword1?: string;
        unknownString1?: string;
        unknownString2?: string;
        unknownVector4?: Float32Array<ArrayBufferLike>;
        unknownVector5?: Float32Array<ArrayBufferLike>;
    }
    Index

    Properties

    attachmentData?: unknown[]
    characterId?: string
    effectTags?: unknown[]
    itemsData: { items?: unknown[]; unknownDword1?: number }
    materialType?: number
    remoteWeapons?: unknown
    resources: { data?: unknown[] }
    targetData: unknown
    transientId: unknown
    unknownArray1?: unknown[]
    unknownArray2?: unknown[]
    unknownArray3: { data?: unknown[] }
    unknownArray4: { unknownArray1?: unknown[] }
    unknownArray5: { data?: unknown[] }
    unknownByte1?: number
    unknownByte2?: number
    unknownData1: {
        unknownDword1?: number;
        unknownDword2?: number;
        unknownString1?: string;
        unknownString2?: string;
        unknownString3?: string;
    }
    unknownDword1?: number
    unknownDword10?: number
    unknownDword11?: number
    unknownDword12?: number
    unknownDword13?: number
    unknownDword14?: number
    unknownDword15?: number
    unknownDword16?: number
    unknownDword17?: number
    unknownDword18?: number
    unknownDword19?: number
    unknownDword2?: number
    unknownDword21?: number
    unknownDword3?: number
    unknownDword4?: number
    unknownDword5?: number
    unknownDword6?: number
    unknownDword7?: number
    unknownDword8?: number
    unknownDword9?: number
    unknownFloat1?: number
    unknownQword1?: string
    unknownString1?: string
    unknownString2?: string
    unknownVector4?: Float32Array<ArrayBufferLike>
    unknownVector5?: Float32Array<ArrayBufferLike>