h1z1-server
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    Interface LightweightToFullPc

    interface LightweightToFullPc {
        fullPcData: {
            attachmentData?: unknown[];
            effectTags?: unknown[];
            hairModel?: string;
            headActor?: string;
            materialType?: number;
            remoteWeapons: { data?: unknown[] };
            resources: { data?: unknown[] };
            transientId?: unknown;
            unknownArray1: { data?: unknown[] };
            unknownArray2: { unknownArray1?: unknown[] };
            unknownArray3: { data?: unknown[] };
            unknownBool1?: boolean;
            unknownBool2?: boolean;
            unknownBool3?: boolean;
            unknownData1: {
                unknownDword1?: number;
                unknownDword2?: number;
                unknownDword3?: number;
            };
            unknownDword1?: number;
            unknownDword10?: number;
            unknownDword11?: number;
            unknownDword12?: number;
            unknownDword13?: number;
            unknownDword15?: number;
            unknownDword2?: number;
            unknownDword3?: number;
            unknownDword4?: number;
            unknownDword5?: number;
            unknownDword6?: number;
            unknownDword7?: number;
            unknownDword8?: number;
            unknownDword9?: number;
            unknownString3?: string;
            unknownString4?: string;
            unknownString5?: string;
            unknownString6?: string;
            unknownString7?: string;
            unknownString8?: string;
        };
        positionUpdate: unknown;
        remoteWeaponExtra?: unknown[];
        stats?: unknown[];
        unknownByte1?: number;
        unknownByte2?: number;
        unknownQword1?: string;
        useCompression?: boolean;
    }
    Index

    Properties

    fullPcData: {
        attachmentData?: unknown[];
        effectTags?: unknown[];
        hairModel?: string;
        headActor?: string;
        materialType?: number;
        remoteWeapons: { data?: unknown[] };
        resources: { data?: unknown[] };
        transientId?: unknown;
        unknownArray1: { data?: unknown[] };
        unknownArray2: { unknownArray1?: unknown[] };
        unknownArray3: { data?: unknown[] };
        unknownBool1?: boolean;
        unknownBool2?: boolean;
        unknownBool3?: boolean;
        unknownData1: {
            unknownDword1?: number;
            unknownDword2?: number;
            unknownDword3?: number;
        };
        unknownDword1?: number;
        unknownDword10?: number;
        unknownDword11?: number;
        unknownDword12?: number;
        unknownDword13?: number;
        unknownDword15?: number;
        unknownDword2?: number;
        unknownDword3?: number;
        unknownDword4?: number;
        unknownDword5?: number;
        unknownDword6?: number;
        unknownDword7?: number;
        unknownDword8?: number;
        unknownDword9?: number;
        unknownString3?: string;
        unknownString4?: string;
        unknownString5?: string;
        unknownString6?: string;
        unknownString7?: string;
        unknownString8?: string;
    }
    positionUpdate: unknown
    remoteWeaponExtra?: unknown[]
    stats?: unknown[]
    unknownByte1?: number
    unknownByte2?: number
    unknownQword1?: string
    useCompression?: boolean