h1z1-server
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    Interface LightweightToFullVehicle

    interface LightweightToFullVehicle {
        npcData: {
            attachmentData?: unknown[];
            characterId?: string;
            effectTags?: unknown[];
            itemsData: { items?: unknown[]; unknownDword1?: number };
            materialType?: number;
            remoteWeapons?: unknown;
            resources: { data?: unknown[] };
            targetData: unknown;
            transientId: unknown;
            unknownArray1?: unknown[];
            unknownArray2?: unknown[];
            unknownArray3: { data?: unknown[] };
            unknownArray4: { unknownArray1?: unknown[] };
            unknownArray5: { data?: unknown[] };
            unknownByte1?: number;
            unknownByte2?: number;
            unknownData1: {
                unknownDword1?: number;
                unknownDword2?: number;
                unknownString1?: string;
                unknownString2?: string;
                unknownString3?: string;
            };
            unknownDword1?: number;
            unknownDword10?: number;
            unknownDword11?: number;
            unknownDword12?: number;
            unknownDword13?: number;
            unknownDword14?: number;
            unknownDword15?: number;
            unknownDword16?: number;
            unknownDword17?: number;
            unknownDword18?: number;
            unknownDword19?: number;
            unknownDword2?: number;
            unknownDword21?: number;
            unknownDword3?: number;
            unknownDword4?: number;
            unknownDword5?: number;
            unknownDword6?: number;
            unknownDword7?: number;
            unknownDword8?: number;
            unknownDword9?: number;
            unknownFloat1?: number;
            unknownQword1?: string;
            unknownString1?: string;
            unknownString2?: string;
            unknownVector4?: Float32Array<ArrayBufferLike>;
            unknownVector5?: Float32Array<ArrayBufferLike>;
        };
        passengers?: unknown[];
        stats?: unknown[];
        unknownArray1?: unknown[];
        unknownArray2?: unknown[];
        unknownArray3?: unknown[];
        unknownArray4?: unknown[];
        unknownByte1?: number;
        unknownByte3?: number;
        unknownDword1?: number;
        unknownVector1?: Float32Array<ArrayBufferLike>;
        unknownVector2?: Float32Array<ArrayBufferLike>;
    }
    Index

    Properties

    npcData: {
        attachmentData?: unknown[];
        characterId?: string;
        effectTags?: unknown[];
        itemsData: { items?: unknown[]; unknownDword1?: number };
        materialType?: number;
        remoteWeapons?: unknown;
        resources: { data?: unknown[] };
        targetData: unknown;
        transientId: unknown;
        unknownArray1?: unknown[];
        unknownArray2?: unknown[];
        unknownArray3: { data?: unknown[] };
        unknownArray4: { unknownArray1?: unknown[] };
        unknownArray5: { data?: unknown[] };
        unknownByte1?: number;
        unknownByte2?: number;
        unknownData1: {
            unknownDword1?: number;
            unknownDword2?: number;
            unknownString1?: string;
            unknownString2?: string;
            unknownString3?: string;
        };
        unknownDword1?: number;
        unknownDword10?: number;
        unknownDword11?: number;
        unknownDword12?: number;
        unknownDword13?: number;
        unknownDword14?: number;
        unknownDword15?: number;
        unknownDword16?: number;
        unknownDword17?: number;
        unknownDword18?: number;
        unknownDword19?: number;
        unknownDword2?: number;
        unknownDword21?: number;
        unknownDword3?: number;
        unknownDword4?: number;
        unknownDword5?: number;
        unknownDword6?: number;
        unknownDword7?: number;
        unknownDword8?: number;
        unknownDword9?: number;
        unknownFloat1?: number;
        unknownQword1?: string;
        unknownString1?: string;
        unknownString2?: string;
        unknownVector4?: Float32Array<ArrayBufferLike>;
        unknownVector5?: Float32Array<ArrayBufferLike>;
    }
    passengers?: unknown[]
    stats?: unknown[]
    unknownArray1?: unknown[]
    unknownArray2?: unknown[]
    unknownArray3?: unknown[]
    unknownArray4?: unknown[]
    unknownByte1?: number
    unknownByte3?: number
    unknownDword1?: number
    unknownVector1?: Float32Array<ArrayBufferLike>
    unknownVector2?: Float32Array<ArrayBufferLike>