OptionalengineState
engineState?: number
npcData
npcData: {
attachmentData?: unknown[];
characterId?: string;
descriptionId?: number;
effectTags?: unknown[];
itemsData: { items?: unknown[]; unknownDword1?: number };
materialType?: number;
remoteWeapons?: unknown;
resources: { data?: unknown[] };
targetData: unknown;
transientId: unknown;
unknownArray1?: unknown[];
unknownArray2?: unknown[];
unknownArray3: { data?: unknown[] };
unknownArray4: { unknownArray1?: unknown[] };
unknownArray5: { data?: unknown[] };
unknownByte1?: number;
unknownByte2?: number;
unknownData1: {
unknownDword1?: number;
unknownDword2?: number;
unknownString1?: string;
unknownString2?: string;
unknownString3?: string;
};
unknownDword1?: number;
unknownDword10?: number;
unknownDword11?: number;
unknownDword12?: number;
unknownDword13?: number;
unknownDword14?: number;
unknownDword15?: number;
unknownDword17?: number;
unknownDword18?: number;
unknownDword19?: number;
unknownDword2?: number;
unknownDword21?: number;
unknownDword3?: number;
unknownDword4?: number;
unknownDword5?: number;
unknownDword6?: number;
unknownDword7?: number;
unknownDword8?: number;
unknownDword9?: number;
unknownFloat1?: number;
unknownQword1?: string;
unknownString1?: string;
unknownString2?: string;
unknownVector4?: Float32Array<ArrayBufferLike>;
unknownVector5?: Float32Array<ArrayBufferLike>;
}
Optionalpassengers
passengers?: unknown[]
Optionalstats
stats?: unknown[]
OptionalunknownArray1
unknownArray1?: unknown[]
OptionalunknownArray2
unknownArray2?: unknown[]
OptionalunknownArray3
unknownArray3?: unknown[]
OptionalunknownArray4
unknownArray4?: unknown[]
OptionalunknownByte3
unknownByte3?: number
OptionalunknownDword1
unknownDword1?: number
OptionalunknownVector1
unknownVector1?: Float32Array<ArrayBufferLike>
OptionalunknownVector2
unknownVector2?: Float32Array<ArrayBufferLike>