npcData
npcData: {
attachmentData?: unknown[];
characterId?: string;
effectTags?: unknown[];
itemsData: { items?: unknown[]; unknownDword1?: number };
materialType?: number;
remoteWeapons?: unknown;
resources: { data?: unknown[] };
targetData: unknown;
transientId: unknown;
unknownArray1?: unknown[];
unknownArray2?: unknown[];
unknownArray3: { data?: unknown[] };
unknownArray4: { unknownArray1?: unknown[] };
unknownArray5: { data?: unknown[] };
unknownByte1?: number;
unknownByte2?: number;
unknownData1: {
unknownDword1?: number;
unknownDword2?: number;
unknownString1?: string;
unknownString2?: string;
unknownString3?: string;
};
unknownDword1?: number;
unknownDword10?: number;
unknownDword11?: number;
unknownDword12?: number;
unknownDword13?: number;
unknownDword14?: number;
unknownDword15?: number;
unknownDword16?: number;
unknownDword17?: number;
unknownDword18?: number;
unknownDword19?: number;
unknownDword2?: number;
unknownDword21?: number;
unknownDword3?: number;
unknownDword4?: number;
unknownDword5?: number;
unknownDword6?: number;
unknownDword7?: number;
unknownDword8?: number;
unknownDword9?: number;
unknownFloat1?: number;
unknownQword1?: string;
unknownString1?: string;
unknownString2?: string;
unknownVector4?: Float32Array<ArrayBufferLike>;
unknownVector5?: Float32Array<ArrayBufferLike>;
}
Optional
passengers
passengers?: unknown[]
Optional
stats
stats?: unknown[]
Optional
unknownArray1
unknownArray1?: unknown[]
Optional
unknownArray2
unknownArray2?: unknown[]
Optional
unknownArray3
unknownArray3?: unknown[]
Optional
unknownArray4
unknownArray4?: unknown[]
Optional
unknownByte1
unknownByte1?: number
Optional
unknownByte3
unknownByte3?: number
Optional
unknownDword1
unknownDword1?: number
Optional
unknownVector1
unknownVector1?: Float32Array<ArrayBufferLike>
Optional
unknownVector2
unknownVector2?: Float32Array<ArrayBufferLike>