OptionalchanceOptionalhour_In-game hour (0–23) when pool stops being active (inclusive).
Optionalhour_In-game hour (0–23) when pool becomes active (inclusive). Supports wrap-around: hour_min=22, hour_max=4 means 22:00–04:00.
Optionalitem_Item definition IDs to count nearby.
Pool is skipped if count of matching spawned items within radius >= max_count.
OptionalmaxMaximum world Y (inclusive). Omit for no upper bound.
Optionalmax_Maximum number of matching items allowed within radius before pool is skipped.
OptionalminMinimum world Y (inclusive). Omit for no lower bound.
Optionalpoi_Filter by numeric POI id (used with in_poi / not_in_poi)
Optionalpoi_Filter by exact POI name (used with in_poi / not_in_poi)
OptionalradiusSearch radius in world units for item_density check.
OptionaltagsFilter by POI tag strings (used with poi_tag / not_poi_tag)
0–100 extra chance roll applied on top of spawnChance