h1z1-server
    Preparing search index...
    Index

    Constructors

    • Parameters

      • sessionId: number
      • soeClientId: string
      • loginSessionId: string
      • characterId: string
      • generatedTransient: number

      Returns ZoneClient

    Properties

    character: Character
    clearHudTimer: () => void
    clearTimers: () => void
    currentPOI?: number
    firstLoading: boolean = false
    hudTimer: any
    isAdmin: boolean = false
    isInteracting: boolean = false
    isLoading: boolean = true
    loginSessionId: string
    managedObjects: string[] = []
    npcsToSpawn: any[] = []
    npcsToSpawnTimer: Timeout
    pingTimer: undefined | Timeout
    posAtLastRoutine: Float32Array = ...
    posAtLogoutStart: Float32Array = ...
    savePositionTimer: any
    sessionId: number
    soeClientId: string
    spawnedDTOs: any[] = []
    spawnedEntities: any[] = []
    vehicle: {
        falling: number;
        mountedVehicle?: string;
        mountedVehicleSeat?: number;
        mountedVehicleType?: string;
        vehicleSeat: number;
        vehicleState: number;
    }