h1z1-server
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servers/ZoneServer2015/classes/character
Character
Class Character
Index
Constructors
constructor
Properties
character
Id
character
States
current
Loadout?
current
Loadout
Id?
current
Loadout
Tab?
equipment
extra
Model?
faction
Id?
god
Mode
guid?
healing
Interval?
healing
Max
Ticks
healing
Ticks
inventory?
is
Alive
is
Bandaged
is
Bleeding
is
Exhausted
is
Hidden
is
Moving
is
Running
is
Sonic
loadouts?
name?
resources
resources
Updater?
spawn
Location?
state
transient
Id
Methods
start
Ressource
Updater
Constructors
constructor
new
Character
(
characterId
:
string
,
generatedTransient
:
number
)
:
Character
Parameters
characterId
:
string
generatedTransient
:
number
Returns
Character
Properties
character
Id
characterId
:
string
character
States
characterStates
:
any
Optional
current
Loadout
currentLoadout
?:
number
Optional
current
Loadout
Id
currentLoadoutId
?:
number
Optional
current
Loadout
Tab
currentLoadoutTab
?:
number
equipment
equipment
:
CharacterEquipment
[]
Optional
extra
Model
extraModel
?:
string
Optional
faction
Id
factionId
?:
number
god
Mode
godMode
:
boolean
Optional
guid
guid
?:
string
Optional
healing
Interval
healingInterval
?:
any
healing
Max
Ticks
healingMaxTicks
:
number
healing
Ticks
healingTicks
:
number
Optional
inventory
inventory
?:
any
[]
is
Alive
isAlive
:
boolean
= true
is
Bandaged
isBandaged
:
boolean
= false
is
Bleeding
isBleeding
:
boolean
= false
is
Exhausted
isExhausted
:
boolean
= false
is
Hidden
isHidden
:
boolean
= false
is
Moving
isMoving
:
boolean
= false
is
Running
isRunning
:
boolean
= false
is
Sonic
isSonic
:
boolean
= false
Optional
loadouts
loadouts
?:
any
Optional
name
name
?:
string
resources
resources
:
{
food
:
number
;
health
:
number
;
stamina
:
number
;
virus
:
number
;
water
:
number
;
}
Optional
resources
Updater
resourcesUpdater
?:
any
Optional
spawn
Location
spawnLocation
?:
string
state
state
:
{
health
:
number
;
lookAt
:
Float32Array
;
position
:
Float32Array
;
rotation
:
Float32Array
;
shield
:
number
;
}
transient
Id
transientId
:
number
Methods
start
Ressource
Updater
startRessourceUpdater
(
client
:
ZoneClient
,
server
:
ZoneServer2015
)
:
void
Parameters
client
:
ZoneClient
server
:
ZoneServer2015
Returns
void
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Constructors
constructor
Properties
character
Id
character
States
current
Loadout
current
Loadout
Id
current
Loadout
Tab
equipment
extra
Model
faction
Id
god
Mode
guid
healing
Interval
healing
Max
Ticks
healing
Ticks
inventory
is
Alive
is
Bandaged
is
Bleeding
is
Exhausted
is
Hidden
is
Moving
is
Running
is
Sonic
loadouts
name
resources
resources
Updater
spawn
Location
state
transient
Id
Methods
start
Ressource
Updater
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