h1z1-server
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    Index

    Constructors

    Properties

    characterId: string
    characterStates: any
    currentLoadout?: number
    currentLoadoutId?: number
    currentLoadoutTab?: number
    equipment: CharacterEquipment[]
    extraModel?: string
    factionId?: number
    godMode: boolean
    guid?: string
    healingInterval?: any
    healingMaxTicks: number
    healingTicks: number
    inventory?: any[]
    isAlive: boolean = true
    isBandaged: boolean = false
    isBleeding: boolean = false
    isExhausted: boolean = false
    isHidden: boolean = false
    isMoving: boolean = false
    isRunning: boolean = false
    isSonic: boolean = false
    loadouts?: any
    name?: string
    resources: {
        food: number;
        health: number;
        stamina: number;
        virus: number;
        water: number;
    }
    resourcesUpdater?: any
    spawnLocation?: string
    state: {
        health: number;
        lookAt: Float32Array;
        position: Float32Array;
        rotation: Float32Array;
        shield: number;
    }
    transientId: number

    Methods