h1z1-server
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    Index

    Constructors

    Properties

    afkTimer?: Timeout
    assetIntegrityKickTimer?: Timeout
    avgPing: number = 0
    avgPingLen: number = 4
    avgPingReady: boolean = false
    banType: string = ""
    blockedPositionUpdates: number = 0
    character: Character2016
    characterReleased: boolean = false
    chunkRenderDistance: number = 400
    clearHudTimer: () => void
    clearTimers: () => void
    clientLogs: { isSuspicious: boolean; log: string }[] = []
    currentPOI?: number
    enableChecks: boolean = true
    fireHints: { [id: number]: FireHint } = {}
    firstCharacterReleased: boolean = true
    firstLoading: boolean = true
    firstReleased: boolean = true
    flaggedShots: number = 0
    gotAfkWarning: boolean = false
    guid?: string
    heartBeatTimer?: Timeout
    hudTimer?: null | Timeout = null
    HWID: string = ""
    isAdmin: boolean = false
    isDebugMode: boolean = false
    isDecoy: boolean = false
    isFairPlayFlagged: boolean = false
    isInAir: boolean = false
    isInteracting: boolean = false
    isInVoiceChat: boolean = false
    isLoading: boolean = true
    isMuted: boolean = false
    isSynced: boolean = false
    isWeaponLock: boolean = false
    lastDeathReport?: {
        attacker: ZoneClient2016;
        attackerPosition: Float32Array;
        distance: number;
        position: Float32Array;
    }
    lastKeepAliveTime: number = 0
    loginSessionId: string
    managedObjects: string[] = []
    movementSet: Set<number> = ...
    npcsToSpawnTimer: Timeout
    oldPos: { position: Float32Array; time: number } = ...
    permissionLevel: number = 0
    pings: number[] = []
    pingWarnings: number = 0
    posAtLastRoutine: Float32Array = ...
    posAtTimerStart: Float32Array = ...
    properlyLogout: boolean = false
    pvpStats: {
        hands: number;
        head: number;
        legs: number;
        shotsFired: number;
        shotsHit: number;
        spine: number;
    } = ...
    radio: boolean = false
    reports: number = 0
    routineCounter: number = 0
    searchedProps: (LootableProp | Lootbag)[] = []
    sentInteractionData: BaseEntity[] = []
    sessionId: number
    soeClientId: string
    spawnedDTOs: any[] = []
    spawnedEntities: Set<BaseEntity> = ...
    speedWarnsNumber: number = 0
    startingPos?: Float32Array<ArrayBufferLike>
    startLoc: number = 0
    vehicle: { mountedVehicle?: string } = {}
    voiceChatTimer?: Timeout
    zonePings: number[] = []
    afkTime: number = ...
    minMovementForAfk: number = 20

    Methods