AbstractUniversal Identifier, used for locating the home of an entity
Used for vehicle abilities, array of the corresponding vehicles effects
Distance (H1Z1 meters) at which the player can interact with the entity
The guid of the secured shelter the entity is inside
The physical material the entity is made of - See enums.ts/MaterialTypes for more information
Distance (H1Z1 meters) where the entity will render, when undefined, uses the zoneserver._charactersRenderDistance value instead
Physical size of the entity based on the entity model
State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)
OptionaltemporaryRequired for interactable entities, npc and interaction components packet
Optionalclient: ZoneClient2016OptionalisInstant: boolean
Id of the model that corresponds to the entity