Abstract
Universal Identifier, used for locating the home of an entity
Used for vehicle abilities, array of the corresponding vehicles effects
Optional
h1emu_Distance (H1Z1 meters) at which the player can interact with the entity
The physical material the entity is made of - See enums.ts/MaterialTypes for more information
Distance (H1Z1 meters) where the entity will render, when undefined, uses the zoneserver._charactersRenderDistance value instead
Physical size of the entity based on the entity model
State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)
Optional
temporaryRequired for interactable entities, npc and interaction components packet
Optional
client: ZoneClient2016Optional
isInstant: boolean
Id of the model that corresponds to the entity