h1z1-server
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    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    actorModelId: number

    Id of the model that corresponds to the entity

    characterId: string

    Universal Identifier, used for locating the home of an entity

    effectTags: number[] = []

    Used for vehicle abilities, array of the corresponding vehicles effects

    h1emu_ai_id?: bigint
    interactionDistance: number

    Distance (H1Z1 meters) at which the player can interact with the entity

    materialType: number

    The physical material the entity is made of - See enums.ts/MaterialTypes for more information

    npcRenderDistance: number

    Distance (H1Z1 meters) where the entity will render, when undefined, uses the zoneserver._charactersRenderDistance value instead

    scale: Float32Array<ArrayBuffer> = ...

    Physical size of the entity based on the entity model

    state: { position: Float32Array; rotation: Float32Array }

    State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)

    temporaryActorModelId?: number
    transientId: number

    Required for interactable entities, npc and interaction components packet

    Methods