h1z1-server
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    minimumPlayers: number = 0
    spawnZombiesOnLanding: boolean = true
    useNavmesh: boolean = false
    zombieSpawnRadius: number = 0.5
    zombiesPerAirdrop: number = 15
    • Parameters

      • position: Float32Array
      • dropPoint: Float32Array
      • dir: [number, number]
      • totalDist: number
      • tickAtPos: number
      • movementSpeed: number
      • config: AirdropTypeConfig

      Returns { fallMs: number; impact: Float32Array; releaseDelay: number }[]

    • Parameters

      • position: Float32Array
      • movementSpeed: number
      • levelFlight: boolean = false

      Returns {
          dir: [number, number];
          dropPoint: Float32Array;
          path: DeliveryProgressData[];
          tickAtPos: number;
          totalDist: number;
      }

    • Parameters

      • position: Float32Array
      • forcedAirdropType: string
      • forceSpawn: boolean = false
      • caller: string = ""
      • type: string = "normal"

      Returns boolean

    • Spawns a small horde of zombies around a landed airdrop crate. Called once the crate has finished its delivery animation.

      Parameters

      • position: Float32Array
      • count: number = ...
      • radius: number = ...

      Returns void