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servers/ZoneServer2016/zonepackethandlers
ZonePacketHandlers
Class ZonePacketHandlers
Index
Constructors
constructor
Methods
Abilities
Init
Ability
Abilities
Uninit
Ability
Abilities
Update
Ability
Character
Full
Character
Data
Request
Character
Respawn
Character
Select
Session
Request
Character
Weapon
Stance
Chat
Chat
Client
Finished
Loading
Client
Initialization
Details
Client
Is
Ready
Client
Log
Client
Logout
Client
Update
Monitor
Time
Drift
Collision
Damage
Command
Clear
In
Water
Command
Execute
Command
Command
Free
Interaction
Npc
Command
Interact
Cancel
Command
Interaction
String
Command
Interact
Request
Command
Item
Definition
Request
Command
Player
Select
Command
Point
And
Report
Command
Recipe
Start
Command
Redeploy
Command
Report
Last
Death
Command
Run
Command
Set
In
Water
Command
Spawn
Vehicle
Command
Spectate
Command
Start
Logout
Request
Command
Suicide
commerce
Session
Request
Construction
Placement
Finalize
Request
Construction
Placement
Request
Container
Move
Item
disband
Group
Dto
Hit
Speed
Tree
Report
Effect
Add
Effect
Effect
Remove
Effect
End
Character
Access
Fair
Play
Internal
First
Time
Event
Inventory
Access
Game
Time
Sync
Get
Continent
Battle
Info
Get
Reward
Buff
Info
grinder
Exchange
Request
Group
Invite
Group
Join
Group
Kick
handle
Custom
Packet
handle
Weapon
Packet
Keep
Alive
leave
Group
Loadout
Select
Slot
Lobby
Game
Definition
Definitions
Request
Locks
Set
Lock
Mount
Dismount
Request
Mount
Seat
Change
Request
Npc
Foundation
Permissions
Manager
Add
Permission
Npc
Foundation
Permissions
Manager
Edit
Permission
Player
Update
Managed
Position
Player
Update
Position
process
Packet
Profile
Stats
Get
Player
Profile
Stats
Projectile
Debug
Ragdoll
Update
Pose
request
Use
Account
Item
Request
Use
Item
Security
Set
Locale
Spectator
Teleport
Synchronization
Vehicle
Access
Type
Vehicle
Collision
Vehicle
Current
Move
Mode
Vehicle
Dismiss
Vehicle
Item
Definition
Request
Vehicle
State
Data
Voice
Leave
Radio
Voice
Radio
Channel
Wall
Of
Data
Client
System
Info
Wall
Of
DataUIEvent
Weapon
Constructors
constructor
new
ZonePacketHandlers
()
:
ZonePacketHandlers
Returns
ZonePacketHandlers
Methods
Abilities
Init
Ability
AbilitiesInitAbility
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
AbilitiesInitAbility
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
AbilitiesInitAbility
>
Returns
void
Abilities
Uninit
Ability
AbilitiesUninitAbility
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
AbilitiesUninitAbility
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
AbilitiesUninitAbility
>
Returns
void
Abilities
Update
Ability
AbilitiesUpdateAbility
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
AbilitiesUpdateAbility
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
AbilitiesUpdateAbility
>
Returns
void
Character
Full
Character
Data
Request
CharacterFullCharacterDataRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CharacterFullCharacterDataRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CharacterFullCharacterDataRequest
>
Returns
void
Character
Respawn
CharacterRespawn
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CharacterRespawn
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CharacterRespawn
>
Returns
void
Character
Select
Session
Request
CharacterSelectSessionRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Character
Weapon
Stance
CharacterWeaponStance
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CharacterWeaponStance
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CharacterWeaponStance
>
Returns
void
Chat
Chat
ChatChat
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ChatChat
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ChatChat
>
Returns
Promise
<
void
>
Client
Finished
Loading
ClientFinishedLoading
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
any
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
any
>
Returns
void
Client
Initialization
Details
ClientInitializationDetails
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ClientInitializationDetails
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ClientInitializationDetails
>
Returns
void
Client
Is
Ready
ClientIsReady
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Client
Log
ClientLog
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ClientLog
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ClientLog
>
Returns
void
Client
Logout
ClientLogout
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Client
Update
Monitor
Time
Drift
ClientUpdateMonitorTimeDrift
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ClientUpdateMonitorTimeDrift
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ClientUpdateMonitorTimeDrift
>
Returns
void
Collision
Damage
CollisionDamage
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CollisionDamage
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CollisionDamage
>
Returns
void
Command
Clear
In
Water
CommandClearInWater
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Execute
Command
CommandExecuteCommand
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandExecuteCommand
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandExecuteCommand
>
Returns
void
Command
Free
Interaction
Npc
CommandFreeInteractionNpc
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandFreeInteractionNpc
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandFreeInteractionNpc
>
Returns
void
Command
Interact
Cancel
CommandInteractCancel
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Interaction
String
CommandInteractionString
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandInteractionString
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandInteractionString
>
Returns
void
Command
Interact
Request
CommandInteractRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandInteractRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandInteractRequest
>
Returns
void
Command
Item
Definition
Request
CommandItemDefinitionRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandItemDefinitionRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandItemDefinitionRequest
>
Returns
void
Command
Player
Select
CommandPlayerSelect
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Point
And
Report
CommandPointAndReport
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandPointAndReport
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandPointAndReport
>
Returns
void
Command
Recipe
Start
CommandRecipeStart
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandRecipeStart
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandRecipeStart
>
Returns
void
Command
Redeploy
CommandRedeploy
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Report
Last
Death
CommandReportLastDeath
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandReportLastDeath
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandReportLastDeath
>
Returns
void
Command
Run
CommandRun
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandRunSpeed
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandRunSpeed
>
Returns
void
Command
Set
In
Water
CommandSetInWater
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Spawn
Vehicle
CommandSpawnVehicle
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
CommandSpawnVehicle
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
CommandSpawnVehicle
>
Returns
void
Command
Spectate
CommandSpectate
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Start
Logout
Request
CommandStartLogoutRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Command
Suicide
CommandSuicide
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
commerce
Session
Request
commerceSessionRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
Construction
Placement
Finalize
Request
ConstructionPlacementFinalizeRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ConstructionPlacementFinalizeRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ConstructionPlacementFinalizeRequest
>
Returns
void
Construction
Placement
Request
ConstructionPlacementRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ConstructionPlacementRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ConstructionPlacementRequest
>
Returns
void
Container
Move
Item
ContainerMoveItem
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
any
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
any
>
Returns
void
disband
Group
disbandGroup
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
Dto
Hit
Speed
Tree
Report
DtoHitSpeedTreeReport
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
DtoHitSpeedTreeReport
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
DtoHitSpeedTreeReport
>
Returns
void
Effect
Add
Effect
EffectAddEffect
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
EffectAddEffect
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
EffectAddEffect
>
Returns
void
Effect
Remove
Effect
EffectRemoveEffect
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
EffectRemoveEffect
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
EffectRemoveEffect
>
Returns
void
End
Character
Access
EndCharacterAccess
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
AccessedCharacterEndCharacterAccess
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
AccessedCharacterEndCharacterAccess
>
Returns
void
Fair
Play
Internal
FairPlayInternal
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
any
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
any
Returns
void
First
Time
Event
Inventory
Access
FirstTimeEventInventoryAccess
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Game
Time
Sync
GameTimeSync
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Get
Continent
Battle
Info
GetContinentBattleInfo
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
GetContinentBattleInfo
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
GetContinentBattleInfo
>
Returns
void
Get
Reward
Buff
Info
GetRewardBuffInfo
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
grinder
Exchange
Request
grinderExchangeRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
GrinderExchangeRequest
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
GrinderExchangeRequest
>
Returns
Promise
<
void
>
Group
Invite
GroupInvite
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
GroupInvite
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
GroupInvite
>
Returns
void
Group
Join
GroupJoin
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
GroupJoin
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
GroupJoin
>
Returns
void
Group
Kick
GroupKick
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
GroupKick
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
GroupKick
>
Returns
Promise
<
void
>
handle
Custom
Packet
handleCustomPacket
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
raw
:
string
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
raw
:
string
Returns
void
handle
Weapon
Packet
handleWeaponPacket
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
any
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
any
Returns
void
Keep
Alive
KeepAlive
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
KeepAlive
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
KeepAlive
>
Returns
void
leave
Group
leaveGroup
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
Loadout
Select
Slot
LoadoutSelectSlot
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
LoadoutSelectSlot
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
LoadoutSelectSlot
>
Returns
void
Lobby
Game
Definition
Definitions
Request
LobbyGameDefinitionDefinitionsRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
LobbyGameDefinitionDefinitionsRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
LobbyGameDefinitionDefinitionsRequest
>
Returns
void
Locks
Set
Lock
LocksSetLock
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
LocksSetLock
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
LocksSetLock
>
Returns
void
Mount
Dismount
Request
MountDismountRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Mount
Seat
Change
Request
MountSeatChangeRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
MountSeatChangeRequest
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
MountSeatChangeRequest
>
Returns
void
Npc
Foundation
Permissions
Manager
Add
Permission
NpcFoundationPermissionsManagerAddPermission
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
NpcFoundationPermissionsManagerAddPermission
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
NpcFoundationPermissionsManagerAddPermission
>
Returns
Promise
<
void
>
Npc
Foundation
Permissions
Manager
Edit
Permission
NpcFoundationPermissionsManagerEditPermission
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
NpcFoundationPermissionsManagerEditPermission
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
NpcFoundationPermissionsManagerEditPermission
>
Returns
void
Player
Update
Managed
Position
PlayerUpdateManagedPosition
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
PlayerUpdateManagedPosition
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
PlayerUpdateManagedPosition
>
Returns
Promise
<
void
>
Player
Update
Position
PlayerUpdatePosition
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
any
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
any
>
Returns
void
process
Packet
processPacket
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
any
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
any
>
Returns
void
Profile
Stats
Get
Player
Profile
Stats
ProfileStatsGetPlayerProfileStats
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Projectile
Debug
ProjectileDebug
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
any
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
any
Returns
void
Ragdoll
Update
Pose
RagdollUpdatePose
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
RagdollUpdatePose
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
RagdollUpdatePose
>
Returns
void
request
Use
Account
Item
requestUseAccountItem
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ItemsRequestUseAccountItem
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ItemsRequestUseAccountItem
>
Returns
Promise
<
void
>
Request
Use
Item
RequestUseItem
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
ItemsRequestUseItem
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
ItemsRequestUseItem
>
Returns
Promise
<
void
>
Security
Security
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
Security
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
Security
>
Returns
void
Set
Locale
SetLocale
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
SetLocale
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
SetLocale
>
Returns
void
Spectator
Teleport
SpectatorTeleport
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
SpectatorTeleport
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
SpectatorTeleport
>
Returns
void
Synchronization
Synchronization
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
Synchronization
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
Synchronization
>
Returns
void
Vehicle
Access
Type
VehicleAccessType
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VehicleAccessType
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VehicleAccessType
>
Returns
void
Vehicle
Collision
VehicleCollision
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VehicleCollision
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VehicleCollision
>
Returns
void
Vehicle
Current
Move
Mode
VehicleCurrentMoveMode
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VehicleCurrentMoveMode
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VehicleCurrentMoveMode
>
Returns
void
Vehicle
Dismiss
VehicleDismiss
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
object
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
object
>
Returns
void
Vehicle
Item
Definition
Request
VehicleItemDefinitionRequest
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
any
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
any
Returns
void
Vehicle
State
Data
VehicleStateData
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VehicleStateData
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VehicleStateData
>
Returns
void
Voice
Leave
Radio
VoiceLeaveRadio
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VoiceLeaveRadio
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VoiceLeaveRadio
>
Returns
void
Voice
Radio
Channel
VoiceRadioChannel
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
VoiceRadioChannel
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
VoiceRadioChannel
>
Returns
void
Wall
Of
Data
Client
System
Info
WallOfDataClientSystemInfo
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
WallOfDataClientSystemInfo
>
,
)
:
Promise
<
void
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
WallOfDataClientSystemInfo
>
Returns
Promise
<
void
>
Wall
Of
DataUIEvent
WallOfDataUIEvent
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
WallOfDataUIEvent
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
WallOfDataUIEvent
>
Returns
void
Weapon
Weapon
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
packet
:
ReceivedPacket
<
WeaponWeapon
>
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
packet
:
ReceivedPacket
<
WeaponWeapon
>
Returns
void
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Constructors
constructor
Methods
Abilities
Init
Ability
Abilities
Uninit
Ability
Abilities
Update
Ability
Character
Full
Character
Data
Request
Character
Respawn
Character
Select
Session
Request
Character
Weapon
Stance
Chat
Chat
Client
Finished
Loading
Client
Initialization
Details
Client
Is
Ready
Client
Log
Client
Logout
Client
Update
Monitor
Time
Drift
Collision
Damage
Command
Clear
In
Water
Command
Execute
Command
Command
Free
Interaction
Npc
Command
Interact
Cancel
Command
Interaction
String
Command
Interact
Request
Command
Item
Definition
Request
Command
Player
Select
Command
Point
And
Report
Command
Recipe
Start
Command
Redeploy
Command
Report
Last
Death
Command
Run
Command
Set
In
Water
Command
Spawn
Vehicle
Command
Spectate
Command
Start
Logout
Request
Command
Suicide
commerce
Session
Request
Construction
Placement
Finalize
Request
Construction
Placement
Request
Container
Move
Item
disband
Group
Dto
Hit
Speed
Tree
Report
Effect
Add
Effect
Effect
Remove
Effect
End
Character
Access
Fair
Play
Internal
First
Time
Event
Inventory
Access
Game
Time
Sync
Get
Continent
Battle
Info
Get
Reward
Buff
Info
grinder
Exchange
Request
Group
Invite
Group
Join
Group
Kick
handle
Custom
Packet
handle
Weapon
Packet
Keep
Alive
leave
Group
Loadout
Select
Slot
Lobby
Game
Definition
Definitions
Request
Locks
Set
Lock
Mount
Dismount
Request
Mount
Seat
Change
Request
Npc
Foundation
Permissions
Manager
Add
Permission
Npc
Foundation
Permissions
Manager
Edit
Permission
Player
Update
Managed
Position
Player
Update
Position
process
Packet
Profile
Stats
Get
Player
Profile
Stats
Projectile
Debug
Ragdoll
Update
Pose
request
Use
Account
Item
Request
Use
Item
Security
Set
Locale
Spectator
Teleport
Synchronization
Vehicle
Access
Type
Vehicle
Collision
Vehicle
Current
Move
Mode
Vehicle
Dismiss
Vehicle
Item
Definition
Request
Vehicle
State
Data
Voice
Leave
Radio
Voice
Radio
Channel
Wall
Of
Data
Client
System
Info
Wall
Of
DataUIEvent
Weapon
h1z1-server
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