h1z1-server
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    lastGuidItem: bigint
    retainConstructionIds?: string[]

    #1467: foundation characterIds that failed to serialize this save; their existing docs are retained (not pruned by deleteMany) to avoid permanent loss.

    retainWorldConstructionIds?: string[]

    #1467: world-lootable characterIds that failed to serialize this save; retained.

    traps: TrapSaveData[]
    worldConstructions: LootableConstructionSaveData[]