h1z1-server
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servers/ZoneServer2016/managers/worlddatamanagerthread
WorldDataManagerThreaded
Interface WorldDataManagerThreaded
interface
WorldDataManagerThreaded
{
deleteWorld
:
()
=>
Promise
<
void
>
;
fetchCharacterData
:
(
arg0
:
string
)
=>
Promise
<
FullCharacterSaveData
>
;
fetchWorldData
:
()
=>
Promise
<
FetchedWorldData
>
;
getServerData
:
(
arg0
:
number
)
=>
Promise
<
null
|
ServerSaveData
>
;
initialize
:
(
arg0
:
number
,
arg1
:
string
)
=>
Promise
<
void
>
;
insertWorld
:
(
arg0
:
bigint
)
=>
Promise
<
void
>
;
kill
:
()
=>
void
;
nextSaveTime
:
number
;
saveCharacterData
:
(
arg0
:
CharacterUpdateSaveData
,
arg1
?:
bigint
,
)
=>
Promise
<
void
>
;
saveCharacters
:
(
arg0
:
CharacterUpdateSaveData
[]
)
=>
Promise
<
void
>
;
saveTimeInterval
:
number
;
saveWorld
:
(
arg0
:
WorldArg
)
=>
Promise
<
void
>
;
worldSaveVersion
:
number
;
}
Index
Properties
delete
World
fetch
Character
Data
fetch
World
Data
get
Server
Data
initialize
insert
World
kill
next
Save
Time
save
Character
Data
save
Characters
save
Time
Interval
save
World
world
Save
Version
Properties
delete
World
deleteWorld
:
()
=>
Promise
<
void
>
fetch
Character
Data
fetchCharacterData
:
(
arg0
:
string
)
=>
Promise
<
FullCharacterSaveData
>
fetch
World
Data
fetchWorldData
:
()
=>
Promise
<
FetchedWorldData
>
get
Server
Data
getServerData
:
(
arg0
:
number
)
=>
Promise
<
null
|
ServerSaveData
>
initialize
initialize
:
(
arg0
:
number
,
arg1
:
string
)
=>
Promise
<
void
>
insert
World
insertWorld
:
(
arg0
:
bigint
)
=>
Promise
<
void
>
kill
kill
:
()
=>
void
next
Save
Time
nextSaveTime
:
number
save
Character
Data
saveCharacterData
:
(
arg0
:
CharacterUpdateSaveData
,
arg1
?:
bigint
,
)
=>
Promise
<
void
>
save
Characters
saveCharacters
:
(
arg0
:
CharacterUpdateSaveData
[]
)
=>
Promise
<
void
>
save
Time
Interval
saveTimeInterval
:
number
save
World
saveWorld
:
(
arg0
:
WorldArg
)
=>
Promise
<
void
>
Readonly
world
Save
Version
worldSaveVersion
:
number
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Properties
delete
World
fetch
Character
Data
fetch
World
Data
get
Server
Data
initialize
insert
World
kill
next
Save
Time
save
Character
Data
save
Characters
save
Time
Interval
save
World
world
Save
Version
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