h1z1-server
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    interface WorldDataManagerThreaded {
        deleteWorld: () => Promise<void>;
        fetchCharacterData: (arg0: string) => Promise<FullCharacterSaveData>;
        fetchWorldData: () => Promise<FetchedWorldData>;
        getServerData: (arg0: number) => Promise<null | ServerSaveData>;
        initialize: (arg0: number, arg1: string) => Promise<void>;
        insertWorld: (arg0: bigint) => Promise<void>;
        kill: () => void;
        nextSaveTime: number;
        saveCharacterData: (
            arg0: CharacterUpdateSaveData,
            arg1?: bigint,
        ) => Promise<void>;
        saveCharacters: (arg0: CharacterUpdateSaveData[]) => Promise<void>;
        saveTimeInterval: number;
        saveWorld: (arg0: WorldArg) => Promise<void>;
        worldSaveVersion: number;
    }
    Index

    Properties

    deleteWorld: () => Promise<void>
    fetchCharacterData: (arg0: string) => Promise<FullCharacterSaveData>
    fetchWorldData: () => Promise<FetchedWorldData>
    getServerData: (arg0: number) => Promise<null | ServerSaveData>
    initialize: (arg0: number, arg1: string) => Promise<void>
    insertWorld: (arg0: bigint) => Promise<void>
    kill: () => void
    nextSaveTime: number
    saveCharacterData: (
        arg0: CharacterUpdateSaveData,
        arg1?: bigint,
    ) => Promise<void>
    saveCharacters: (arg0: CharacterUpdateSaveData[]) => Promise<void>
    saveTimeInterval: number
    saveWorld: (arg0: WorldArg) => Promise<void>
    worldSaveVersion: number