h1z1-server
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    interface AirdropConfig {
        minimumPlayers: number;
        spawnZombiesOnLanding: boolean;
        types: Record<string, Partial<AirdropTypeConfig>>;
        useNavmesh: boolean;
        zombieSpawnRadius: number;
        zombiesPerAirdrop: number;
    }
    Index
    minimumPlayers: number
    spawnZombiesOnLanding: boolean

    Spawn a horde of zombies around the crate once it has landed.

    types: Record<string, Partial<AirdropTypeConfig>>

    Overrides per airdrop type, keyed by name (normal, bombing, ...).

    useNavmesh: boolean

    Use the navmesh to drop at a random valid spot in the caller's grid cell.

    zombieSpawnRadius: number

    Distance from the crate, in world units, the zombies spawn at.

    zombiesPerAirdrop: number

    Zombies spawned around each landed crate.