h1z1-server
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    Hierarchy

    • EventEmitter
      • ZoneServer2015
    Index

    Constructors

    Properties

    Methods

    [captureRejectionSymbol]? addListener changeWeather changeWeatherWithTemplate characterData connectMongo createAllObjects createClient createEntity createPositionUpdate customizeDTO damageVehicle data deleteClient deleteEntity despawnEntity dismissVehicle dismountVehicle dropPlayerInParachute dropVehicleManager DTOhit emit enterVehicle eventNames executeFuncForAllReadyClients explosionDamage fetchLoginInfo fetchWorldData filterOutOfDistance forceTime generateGuid generateItems generateProfiles generateTransientId getAllCurrentUsedTransientId getCollisionEntityType getCurrentTime getEntityType getGameTime getMaxListeners getSequenceTime getServerTime getServerTimeTest getTransientId killCharacter listenerCount listeners manageVehicle off on once onCharacterCreateRequest onGatewayDisconnectEvent onGatewayLoginEvent onGatewayTunnelDataEvent onZoneDataEvent onZoneLoginEvent playerDamage POIManager prependListener prependOnceListener rawListeners reloadPackets reloadZonePacketHandlers removeAllListeners removeForcedTime removeListener removeOutOfDistanceEntities respawnDTO respawnPlayer saveCharacterPosition saveCollections saveWorld sendChat sendChatText sendData sendDataToAll sendDataToAllOthers sendGameTimeSync sendGlobalChatText sendGlobalTextAlert sendInitData sendManagedObjectResponseControlPacket sendRawData sendRawToAll sendRawToAllOthers SendSkyChangedPacket sendSystemMessage sendTextAlert sendWeaponPacket SendZoneDetailsPacket sendZonePopulationUpdate setCharacterLoadout setDTOrespawnTimeout setGodMode setMaxListeners setupServer spawnCharacters spawnDoors spawnDTOs spawnNpcCollection spawnNpcs spawnObjects spawnProps spawnVehicles speedTreeDestroy speedTreeUse start stop tempGodMode timeoutClient toggleHiddenMode turnOffEngine turnOnEngine updateCharacterState updatePosition updateResource vehicleDelete worldRoutine worldRoutineClient

    Constructors

    • Parameters

      • serverPort: number
      • gatewayKey: Uint8Array = ...
      • mongoAddress: string = ""
      • worldId: number = 0
      • internalServerPort: number = 1118

      Returns ZoneServer2015

    Properties

    _allowedCommands: string[] = ...
    _appDataFolder: string
    _characters: any
    _clientProtocol: string = "ClientProtocol_860"
    _clients: { [characterId: string]: ZoneClient } = {}
    _cycleSpeed: number
    _db: Db | undefined
    _defaultWeatherTemplate: string
    _destroyables: any
    _destroyablesTimeout: any
    _doors: any
    _dummySelf: any
    _dynamicWeatherEnabled: boolean
    _dynamicWeatherWorker: any
    _frozeCycle: boolean = false
    _gameTime: any
    _gatewayServer: GatewayServer
    _h1emuZoneServer: LoginConnectionManager
    _hasBeenAuthenticated: boolean = false
    _interactionDistance: number
    _items: any[]
    _loginServerInfo: { address?: string; port: number } = ...
    _maxAllowedPing: number = 300
    _mongoAddress: string
    _mongoClient?: MongoClient
    _npcRenderDistance: number
    _npcs: any
    _objects: any
    _packetHandlers: zonePacketHandlers
    _pingTimeoutTime: number
    _profiles: any[]
    _props: any
    _protocol: H1Z1Protocol
    _respawnOnLastPosition: boolean = false
    _serverTime: any
    _soloMode: any
    _spawnLocations: any
    _speedTrees: any
    _startGameTime: number
    _startTime: number
    _time: number
    _timeMultiplier: number
    _transientIds: any
    _vehicles: { [characterId: string]: Vehicle }
    _weather: Weather
    _worldId: number
    _worldRoutineRadiusPercentage: number = 0.4
    gameVersion: GAME_VERSIONS = GAME_VERSIONS.H1Z1_15janv_2015
    tickRate: number = 500
    worldRoutineTimer: any

    Methods

    • The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').

      import { EventEmitter, captureRejectionSymbol } from 'node:events';

      class MyClass extends EventEmitter {
      constructor() {
      super({ captureRejections: true });
      }

      [captureRejectionSymbol](err, event, ...args) {
      console.log('rejection happened for', event, 'with', err, ...args);
      this.destroy(err);
      }

      destroy(err) {
      // Tear the resource down here.
      }
      }

      Parameters

      • error: Error
      • event: string | symbol
      • ...args: any[]

      Returns void

      v13.4.0, v12.16.0

    • Alias for emitter.on(eventName, listener).

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • Parameters

      • sessionId: number
      • soeClientId: string
      • loginSessionId: string
      • characterId: string
      • generatedTransient: number

      Returns ZoneClient

    • Parameters

      • modelID: number
      • position: number[]
      • rotation: number[]
      • dictionnary: any

      Returns void

    • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();

      // First listener
      myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
      });

      console.log(myEmitter.listeners('event'));

      myEmitter.emit('event', 1, 2, 3, 4, 5);

      // Prints:
      // [
      // [Function: firstListener],
      // [Function: secondListener],
      // [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • ...args: any[]

      Returns boolean

      v0.1.26

    • Returns an array listing the events for which the emitter has registered listeners.

      import { EventEmitter } from 'node:events';

      const myEE = new EventEmitter();
      myEE.on('foo', () => {});
      myEE.on('bar', () => {});

      const sym = Symbol('symbol');
      myEE.on(sym, () => {});

      console.log(myEE.eventNames());
      // Prints: [ 'foo', 'bar', Symbol(symbol) ]

      Returns (string | symbol)[]

      v6.0.0

    • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.

      Returns number

      v1.0.0

    • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event being listened for

      • Optionallistener: (...args: any[]) => void

        The event handler function

      Returns number

      v3.2.0

    • Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v0.1.26

    • Alias for emitter.removeListener().

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v10.0.0

    • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.on('foo', () => console.log('a'));
      myEE.prependListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v0.1.101

    • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

      server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.once('foo', () => console.log('a'));
      myEE.prependOnceListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v0.3.0

    • Parameters

      • soeClient: default
      • characterId: string
      • loginSessionId: string
      • clientProtocol: string

      Returns void

    • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));

      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];

      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();

      // Logs "log once" to the console and removes the listener
      logFnWrapper();

      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');

      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v9.4.0

    • Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • OptionaleventName: string | symbol

      Returns this

      v0.1.26

    • Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
      console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();

      const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
      };

      const callbackB = () => {
      console.log('B');
      };

      myEmitter.on('event', callbackA);

      myEmitter.on('event', callbackB);

      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      // A
      // B

      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      // A

      Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();

      function pong() {
      console.log('pong');
      }

      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);

      ee.emit('ping');
      ee.emit('ping');

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • n: number

      Returns this

      v0.3.5