h1z1-server
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    Index

    Constructors

    Properties

    admin: any = admin
    CharacterSelectSessionRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    chatChat: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    ClientFinishedLoading: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    ClientInitializationDetails: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    ClientIsReady: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    ClientLog: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    ClientLogout: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    ClientMetrics: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    collisionDamage: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandClearInWater: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandExecuteCommand: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandFreeInteractionNpc: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandInteractCancel: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandInteractionSelect: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandInteractionString: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandInteractRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandPlayerSelect: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandRecipeStart: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandRedeploy: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandSetInWater: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandSetProfile: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    commandStartLogoutRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    constructionPlacementFinalizeRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    constructionPlacementRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    CurrentMoveMode: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    dev: any = dev
    DtoHitSpeedTreeReport: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    GameTimeSync: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    GetContinentBattleInfo: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    GetRewardBuffInfo: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    hax: any = hax
    KeepAlive: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    loadoutSelectSlot: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    lobbyGameDefinitionDefinitionsRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    mountDismountRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    mountSeatChangeRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    playerUpdateEndCharacterAccess: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    playerUpdateFullCharacterDataRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    PlayerUpdateManagedPosition: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    playerUpdateRespawn: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    PlayerUpdateUpdatePositionClientToZone: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    playerUpdateVehicleCollision: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    playerUpdateWeaponStance: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    profileStatsGetPlayerProfileStats: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    Security: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    SetLocale: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    Synchronization: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    VehicleAccessType: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    vehicleAutoMount: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    vehicleDismiss: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    VehicleItemDefinitionRequest: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    vehicleSpawn: (server: ZoneServer2015, client: ZoneClient, packet: any) => void
    vehicleStateData: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    WallOfDataClientSystemInfo: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    WallOfDataLaunchPadFingerprint: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void
    wallOfDataUIEvent: (
        server: ZoneServer2015,
        client: ZoneClient,
        packet: any,
    ) => void

    Methods