h1z1-server
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servers/ZoneServer2015/zonepackethandlers
zonePacketHandlers
Class zonePacketHandlers
Index
Constructors
constructor
Properties
admin
Character
Select
Session
Request
chat
Chat
Client
Finished
Loading
Client
Initialization
Details
Client
Is
Ready
Client
Log
Client
Logout
Client
Metrics
collision
Damage
command
Clear
In
Water
command
Execute
Command
command
Free
Interaction
Npc
command
Interact
Cancel
command
Interaction
Select
command
Interaction
String
command
Interact
Request
command
Player
Select
command
Recipe
Start
command
Redeploy
command
Set
In
Water
command
Set
Profile
command
Start
Logout
Request
construction
Placement
Finalize
Request
construction
Placement
Request
Current
Move
Mode
dev
Dto
Hit
Speed
Tree
Report
Game
Time
Sync
Get
Continent
Battle
Info
Get
Reward
Buff
Info
hax
Keep
Alive
loadout
Select
Slot
lobby
Game
Definition
Definitions
Request
mount
Dismount
Request
mount
Seat
Change
Request
player
Update
End
Character
Access
player
Update
Full
Character
Data
Request
Player
Update
Managed
Position
player
Update
Respawn
Player
Update
Update
Position
Client
To
Zone
player
Update
Vehicle
Collision
player
Update
Weapon
Stance
profile
Stats
Get
Player
Profile
Stats
Security
Set
Locale
Synchronization
Vehicle
Access
Type
vehicle
Auto
Mount
vehicle
Dismiss
Vehicle
Item
Definition
Request
vehicle
Spawn
vehicle
State
Data
Wall
Of
Data
Client
System
Info
Wall
Of
Data
Launch
Pad
Fingerprint
wall
Of
DataUIEvent
Methods
process
Packet
reload
Command
Cache
Constructors
constructor
new
zonePacketHandlers
()
:
zonePacketHandlers
Returns
zonePacketHandlers
Properties
admin
admin
:
any
= admin
Character
Select
Session
Request
CharacterSelectSessionRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
chat
Chat
chatChat
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Client
Finished
Loading
ClientFinishedLoading
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Client
Initialization
Details
ClientInitializationDetails
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Client
Is
Ready
ClientIsReady
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Client
Log
ClientLog
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Client
Logout
ClientLogout
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Client
Metrics
ClientMetrics
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
collision
Damage
collisionDamage
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Clear
In
Water
commandClearInWater
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Execute
Command
commandExecuteCommand
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Free
Interaction
Npc
commandFreeInteractionNpc
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Interact
Cancel
commandInteractCancel
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Interaction
Select
commandInteractionSelect
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Interaction
String
commandInteractionString
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Interact
Request
commandInteractRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Player
Select
commandPlayerSelect
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Recipe
Start
commandRecipeStart
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Redeploy
commandRedeploy
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Set
In
Water
commandSetInWater
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Set
Profile
commandSetProfile
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
command
Start
Logout
Request
commandStartLogoutRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
construction
Placement
Finalize
Request
constructionPlacementFinalizeRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
construction
Placement
Request
constructionPlacementRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Current
Move
Mode
CurrentMoveMode
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
dev
dev
:
any
= dev
Dto
Hit
Speed
Tree
Report
DtoHitSpeedTreeReport
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Game
Time
Sync
GameTimeSync
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Get
Continent
Battle
Info
GetContinentBattleInfo
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Get
Reward
Buff
Info
GetRewardBuffInfo
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
hax
hax
:
any
= hax
Keep
Alive
KeepAlive
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
loadout
Select
Slot
loadoutSelectSlot
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
lobby
Game
Definition
Definitions
Request
lobbyGameDefinitionDefinitionsRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
mount
Dismount
Request
mountDismountRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
mount
Seat
Change
Request
mountSeatChangeRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
player
Update
End
Character
Access
playerUpdateEndCharacterAccess
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
player
Update
Full
Character
Data
Request
playerUpdateFullCharacterDataRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Player
Update
Managed
Position
PlayerUpdateManagedPosition
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
player
Update
Respawn
playerUpdateRespawn
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Player
Update
Update
Position
Client
To
Zone
PlayerUpdateUpdatePositionClientToZone
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
player
Update
Vehicle
Collision
playerUpdateVehicleCollision
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
player
Update
Weapon
Stance
playerUpdateWeaponStance
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
profile
Stats
Get
Player
Profile
Stats
profileStatsGetPlayerProfileStats
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Security
Security
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Set
Locale
SetLocale
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
Synchronization
Synchronization
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Vehicle
Access
Type
VehicleAccessType
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
vehicle
Auto
Mount
vehicleAutoMount
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
vehicle
Dismiss
vehicleDismiss
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Vehicle
Item
Definition
Request
VehicleItemDefinitionRequest
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
vehicle
Spawn
vehicleSpawn
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
=>
void
vehicle
State
Data
vehicleStateData
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Wall
Of
Data
Client
System
Info
WallOfDataClientSystemInfo
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Wall
Of
Data
Launch
Pad
Fingerprint
WallOfDataLaunchPadFingerprint
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
wall
Of
DataUIEvent
wallOfDataUIEvent
:
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
,
)
=>
void
Methods
process
Packet
processPacket
(
server
:
ZoneServer2015
,
client
:
ZoneClient
,
packet
:
any
)
:
void
Parameters
server
:
ZoneServer2015
client
:
ZoneClient
packet
:
any
Returns
void
reload
Command
Cache
reloadCommandCache
()
:
Promise
<
void
>
Returns
Promise
<
void
>
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Protected
Inherited
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Theme
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Light
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On This Page
Constructors
constructor
Properties
admin
Character
Select
Session
Request
chat
Chat
Client
Finished
Loading
Client
Initialization
Details
Client
Is
Ready
Client
Log
Client
Logout
Client
Metrics
collision
Damage
command
Clear
In
Water
command
Execute
Command
command
Free
Interaction
Npc
command
Interact
Cancel
command
Interaction
Select
command
Interaction
String
command
Interact
Request
command
Player
Select
command
Recipe
Start
command
Redeploy
command
Set
In
Water
command
Set
Profile
command
Start
Logout
Request
construction
Placement
Finalize
Request
construction
Placement
Request
Current
Move
Mode
dev
Dto
Hit
Speed
Tree
Report
Game
Time
Sync
Get
Continent
Battle
Info
Get
Reward
Buff
Info
hax
Keep
Alive
loadout
Select
Slot
lobby
Game
Definition
Definitions
Request
mount
Dismount
Request
mount
Seat
Change
Request
player
Update
End
Character
Access
player
Update
Full
Character
Data
Request
Player
Update
Managed
Position
player
Update
Respawn
Player
Update
Update
Position
Client
To
Zone
player
Update
Vehicle
Collision
player
Update
Weapon
Stance
profile
Stats
Get
Player
Profile
Stats
Security
Set
Locale
Synchronization
Vehicle
Access
Type
vehicle
Auto
Mount
vehicle
Dismiss
Vehicle
Item
Definition
Request
vehicle
Spawn
vehicle
State
Data
Wall
Of
Data
Client
System
Info
Wall
Of
Data
Launch
Pad
Fingerprint
wall
Of
DataUIEvent
Methods
process
Packet
reload
Command
Cache
h1z1-server
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