h1z1-server
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    Index

    Constructors

    Properties

    allowedFuel: number[]

    Array of item id's that can be used as fuel

    dictionary: { [characterId: string]: BaseEntity }

    Global HashMap of SmeltingEntities - uses CharacterId (string) for indexing

    filterId: number = FilterIds.FURNACE

    Determines if a smelting entity is for cooking or smelting - Default: smelting

    isSmelting: boolean = false

    Returns true when the item is smelted

    isWorking: boolean = false

    Returns true when the smelting entity has been ignited

    parentObjectCharacterId: string

    The CharacterId of the parent that the entity sits on

    subType: string = "SmeltingEntity"

    For identification upon saving

    workingEffect: number = Effects.EFX_Fire_Furnace

    Id of the effect the smelting entity will have, Default: Furance EFX

    • See Effects enum for more information

    Methods