Universal Identifier, used for locating the home of an entity
Optional
disappearTime alloted for the entity to remain in the world
Time (milliseconds) at which the PlantingDiameter will disappear if unoccupied - Default: 1 day
Used for vehicle abilities, array of the corresponding vehicles effects
Time (milliseconds) when a fertilizer was applied to a PlantingDiameter
Optional
h1emu_Health initialized by maxHealth to determine the health percentage in pGetSimpleProxyHealth
Distance (H1Z1 meters) at which the player can interact with the entity
Returns true if the player uses a fertilizer nearby
The physical material the entity is made of - See enums.ts/MaterialTypes for more information
Maximum health alloted BaseSimpleNPC
Distance where the TemporaryEntity will render for the player
Physical size of the entity based on the entity model
HashMap of the Plant occupying the seed slot
State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)
Optional
temporaryRequired for interactable entities, npc and interaction components packet
Optional
client: ZoneClient2016Optional
isInstant: boolean
Id of the model that corresponds to the entity