Optional
overrideEulerAngle: numberOptional
Readonly
boundsUniversal Identifier, used for locating the home of an entity
Optional
Readonly
cubebounds3d boundaries of the space the ConstructionParentEntity occupies (8 vertice points)
Readonly
damageRange that the ConstructionChildEntity will take damage from explosives
Used for vehicle abilities, array of the corresponding vehicles effects
Used for manipulating the X, Y, and Z axes for the ConstructionChildEntity
Optional
Readonly
fixedStatic position of the ConstructionChildEntity
Adjustable flags for the lightweight, useful flags: nonAttackable - disables melee flinch noCollide - determines if NpcCollision packet gets sent on player collide bit13 - causes a crash if 1 with noCollide 1 knockedOut - currently used for determining if a character is dead
Objects that don't occupy any sockets inside of the ConstructionChildEntity, uses CharacterId (string) for indexing
Optional
h1emu_Returns the modelId of the lightweight, zombies or players
Health of the lightweight
Distance (H1Z1 meters) at which the player can interact with the entity
Used by DecayManager, determines if the entity will be damaged the next decay tick
Returns true if the character is a lightweight
Returns true if the ConstructionChildEntity is secured by a door
Readonly
itemId of the ConstructionChildEntity - See ServerItemDefinitions.json for more information
The physical material the entity is made of - See enums.ts/MaterialTypes for more information
Maximum health of the lightweight
Id of the lightweight, used in determining the proper name for HUDTimer and InteractionString
Optional
navDistance (H1Z1 meters) where the entity will render, when undefined, uses the zoneserver._charactersRenderDistance value instead
The parent object the ConstructionChildEntity is attached to
Time (milliseconds) the ConstructionChildEntity was placed
Determines if the lightweight is moving with the positionUpdate - Avcio
Used for constructions
Physical size of the entity based on the entity model
Readonly
shelterReadonly
slotThe sockets the ConstructionChildEntity is occupying
State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)
Optional
temporaryRequired for interactable entities, npc and interaction components packet
Time (milliseconds) the player has to undo placement on the ConstructionChildEntity
Readonly
upperFOR UPPER WALL ON WALLS / DOORWAYS
Determines if the lightweight should be used as a SimpleNpc (non-moving)
Readonly
wallFOR DOORS ON SHELTERS / DOORWAYS / LOOKOUT
Protected
isOptional
client: ZoneClient2016Optional
useRaycast: booleanOptional
isInstant: booleanGets the lightweight npc/pc packet fields for use in sendself, addlightweightnpc, or addlightweightpc
Protected
set
Id of the model that corresponds to the entity