Universal Identifier, used for locating the home of an entity
Used for vehicle abilities, array of the corresponding vehicles effects
Optional
h1emu_Health initialized by maxHealth to determine the health percentage in pGetSimpleProxyHealth
Distance (H1Z1 meters) at which the player can interact with the entity
The physical material the entity is made of - See enums.ts/MaterialTypes for more information
Maximum health alloted BaseSimpleNPC
Distance (H1Z1 meters) where the entity will render, when undefined, uses the zoneserver._charactersRenderDistance value instead
Physical size of the entity based on the entity model
State of the BaseLightweightCharacter, includes: state (Float32Array), rotation(Float32Array), lookAt(Float32Array), and yaw (number)
Optional
temporaryRequired for interactable entities, npc and interaction components packet
Optional
isInstant: boolean
Id of the model that corresponds to the entity