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servers/ZoneServer2016/managers/constructionmanager
ConstructionManager
Class ConstructionManager
Index
Constructors
constructor
Properties
allow
Out
Of
Bounds
Placement
allowPOIPlacement
allow
Stacked
Placement
override
Placement
Items
placement
Range
player
Foundation
Blocked
Placement
Range
player
Shack
Blocked
Placement
Range
shack
Items
spawn
Point
Blocked
Placement
Range
vehicle
Spawn
Point
Blocked
Placement
Range
Methods
check
Construction
Child
Entity
Permission
check
Construction
Damage
check
Foundation
Permission
construction
Hide
Player
construction
Permissions
Manager
demolish
Construction
Entity
detect
Out
Of
Bounds
Placement
detect
Out
Of
Range
detectPOIPlacement
detect
Spawn
Point
Placement
detect
Stacked
Placement
detect
Stacked
Tamper
Placement
detect
Stacked
Tree
Placement
detect
Vehicle
Spawn
Point
Placement
fully
Repair
Child
Entity
fully
Repair
Construction
fully
Repair
Foundation
get
Freeplace
Parent
Character
Id
get
Is
On
Permissioned
Foundation
hammer
Construction
Entity
handle
Close
Placement
handle
Construction
Placement
handle
Invalid
Placement
has
Owned
Bases
is
Construction
In
Secured
Area
is
Slot
On
Placement
Cooldown
On
Melee
Hit
place
Collecting
Entity
place
Construction
Door
place
Construction
Foundation
place
Construction
Ramp
place
Construction
Shelter
place
Construction
Stairs
place
Construction
Wall
place
Explosive
Entity
place
Lootable
Construction
placement
placement
Error
place
Planting
Diameter
place
Plant
On
Diameter
place
Simple
Construction
place
Smelting
Entity
place
Stash
Entity
place
Temporary
Entity
place
Trap
plant
Manager
recheck
Client
Inside
Shelter
remove
Owner
From
Bases
repair
Child
Entity
repair
Construction
send
Base
Secured
Message
send
Construction
Data
send
Placement
Finalize
should
Hide
Entity
spawn
Construction
Door
spawn
Construction
Parent
spawn
Lootable
Construction
spawn
Simple
Construction
tp
Player
Outside
Foundation
undo
Placement
Interaction
String
Constructors
constructor
new
ConstructionManager
()
:
ConstructionManager
Returns
ConstructionManager
Properties
allow
Out
Of
Bounds
Placement
allowOutOfBoundsPlacement
:
boolean
allowPOIPlacement
allowPOIPlacement
:
boolean
MANAGED BY CONFIGMANAGER - See defaultConfig.yaml for more information
allow
Stacked
Placement
allowStackedPlacement
:
boolean
override
Placement
Items
overridePlacementItems
:
number
[]
= ...
placement
Range
placementRange
:
number
player
Foundation
Blocked
Placement
Range
playerFoundationBlockedPlacementRange
:
number
player
Shack
Blocked
Placement
Range
playerShackBlockedPlacementRange
:
number
shack
Items
shackItems
:
number
[]
= ...
spawn
Point
Blocked
Placement
Range
spawnPointBlockedPlacementRange
:
number
vehicle
Spawn
Point
Blocked
Placement
Range
vehicleSpawnPointBlockedPlacementRange
:
number
Methods
check
Construction
Child
Entity
Permission
checkConstructionChildEntityPermission
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
construction
:
ConstructionChildEntity
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
construction
:
ConstructionChildEntity
Returns
boolean
check
Construction
Damage
checkConstructionDamage
(
server
:
ZoneServer2016
,
constructionObject
:
ConstructionEntity
,
damage
:
number
,
position
:
Float32Array
,
entityPosition
:
Float32Array
,
itemDefinitionId
:
number
,
)
:
void
Parameters
server
:
ZoneServer2016
constructionObject
:
ConstructionEntity
damage
:
number
position
:
Float32Array
entityPosition
:
Float32Array
itemDefinitionId
:
number
Returns
void
check
Foundation
Permission
checkFoundationPermission
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
foundation
:
ConstructionParentEntity
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
foundation
:
ConstructionParentEntity
Returns
boolean
construction
Hide
Player
constructionHidePlayer
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
constructionGuid
:
string
,
state
:
boolean
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
constructionGuid
:
string
state
:
boolean
Returns
void
construction
Permissions
Manager
constructionPermissionsManager
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
demolish
Construction
Entity
demolishConstructionEntity
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
ConstructionEntity
,
weaponItem
:
LoadoutItem
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
ConstructionEntity
weaponItem
:
LoadoutItem
Returns
void
detect
Out
Of
Bounds
Placement
detectOutOfBoundsPlacement
(
server
:
ZoneServer2016
,
position
:
Float32Array
,
)
:
boolean
Parameters
server
:
ZoneServer2016
position
:
Float32Array
Returns
boolean
detect
Out
Of
Range
detectOutOfRange
(
client
:
ZoneClient2016
,
item
:
BaseItem
,
position
:
Float32Array
,
)
:
boolean
Parameters
client
:
ZoneClient2016
item
:
BaseItem
position
:
Float32Array
Returns
boolean
detectPOIPlacement
detectPOIPlacement
(
itemDefinitionId
:
number
,
position
:
Float32Array
,
client
:
ZoneClient2016
,
isInsidePermissionedFoundation
:
boolean
,
)
:
boolean
Parameters
itemDefinitionId
:
number
position
:
Float32Array
client
:
ZoneClient2016
isInsidePermissionedFoundation
:
boolean
Returns
boolean
detect
Spawn
Point
Placement
detectSpawnPointPlacement
(
itemDefinitionId
:
number
,
client
:
ZoneClient2016
,
position
:
Float32Array
,
isInsidePermissionedFoundation
:
boolean
,
)
:
boolean
Parameters
itemDefinitionId
:
number
client
:
ZoneClient2016
position
:
Float32Array
isInsidePermissionedFoundation
:
boolean
Returns
boolean
detect
Stacked
Placement
detectStackedPlacement
(
server
:
ZoneServer2016
,
parentObjectCharacterId
:
string
,
position
:
Float32Array
,
itemDefinitionId
:
number
,
)
:
boolean
Parameters
server
:
ZoneServer2016
parentObjectCharacterId
:
string
position
:
Float32Array
itemDefinitionId
:
number
Returns
boolean
detect
Stacked
Tamper
Placement
detectStackedTamperPlacement
(
server
:
ZoneServer2016
,
item
:
BaseItem
,
position
:
Float32Array
,
)
:
boolean
Parameters
server
:
ZoneServer2016
item
:
BaseItem
position
:
Float32Array
Returns
boolean
detect
Stacked
Tree
Placement
detectStackedTreePlacement
(
server
:
ZoneServer2016
,
item
:
BaseItem
,
position
:
Float32Array
,
)
:
boolean
Parameters
server
:
ZoneServer2016
item
:
BaseItem
position
:
Float32Array
Returns
boolean
detect
Vehicle
Spawn
Point
Placement
detectVehicleSpawnPointPlacement
(
itemDefinitionId
:
number
,
position
:
Float32Array
,
client
:
ZoneClient2016
,
isInsidePermissionedFoundation
:
boolean
,
)
:
boolean
Parameters
itemDefinitionId
:
number
position
:
Float32Array
client
:
ZoneClient2016
isInsidePermissionedFoundation
:
boolean
Returns
boolean
fully
Repair
Child
Entity
fullyRepairChildEntity
(
server
:
ZoneServer2016
,
entity
:
ConstructionDoor
|
ConstructionChildEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
entity
:
ConstructionDoor
|
ConstructionChildEntity
Returns
void
fully
Repair
Construction
fullyRepairConstruction
(
server
:
ZoneServer2016
,
entity
:
|
ConstructionDoor
|
ConstructionChildEntity
|
LootableConstructionEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
entity
:
ConstructionDoor
|
ConstructionChildEntity
|
LootableConstructionEntity
Returns
void
fully
Repair
Foundation
fullyRepairFoundation
(
server
:
ZoneServer2016
,
entity
:
ConstructionParentEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
entity
:
ConstructionParentEntity
Returns
void
get
Freeplace
Parent
Character
Id
getFreeplaceParentCharacterId
(
server
:
ZoneServer2016
,
position
:
Float32Array
,
)
:
string
Parameters
server
:
ZoneServer2016
position
:
Float32Array
Returns
string
get
Is
On
Permissioned
Foundation
getIsOnPermissionedFoundation
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
parentObjectCharacterId
:
string
,
freeplaceParentCharacterId
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
parentObjectCharacterId
:
string
freeplaceParentCharacterId
:
string
Returns
boolean
hammer
Construction
Entity
hammerConstructionEntity
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
ConstructionEntity
,
weaponItem
:
LoadoutItem
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
ConstructionEntity
weaponItem
:
LoadoutItem
Returns
void
handle
Close
Placement
handleClosePlacement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
foundation
:
ConstructionParentEntity
,
position
:
Float32Array
,
itemDefinitionId
:
Items
,
isInsidePermissionedFoundation
:
boolean
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
foundation
:
ConstructionParentEntity
position
:
Float32Array
itemDefinitionId
:
Items
isInsidePermissionedFoundation
:
boolean
Returns
boolean
handle
Construction
Placement
handleConstructionPlacement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
scale
:
Float32Array
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
freeplaceParentCharacterId
?:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
scale
:
Float32Array
parentObjectCharacterId
:
string
BuildingSlot
:
string
Optional
freeplaceParentCharacterId
:
string
Returns
boolean
handle
Invalid
Placement
handleInvalidPlacement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
position
:
Float32Array
,
isInsidePermissionedFoundation
:
boolean
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
position
:
Float32Array
isInsidePermissionedFoundation
:
boolean
Returns
boolean
has
Owned
Bases
hasOwnedBases
(
server
:
ZoneServer2016
,
characterId
:
string
)
:
boolean
Parameters
server
:
ZoneServer2016
characterId
:
string
Returns
boolean
is
Construction
In
Secured
Area
isConstructionInSecuredArea
(
server
:
ZoneServer2016
,
construction
:
ConstructionEntity
,
)
:
boolean
Parameters
server
:
ZoneServer2016
construction
:
ConstructionEntity
Returns
boolean
is
Slot
On
Placement
Cooldown
isSlotOnPlacementCooldown
(
slots
:
ShelterSlotsPlacementTimer
,
slot
:
number
,
)
:
boolean
Parameters
slots
:
ShelterSlotsPlacementTimer
slot
:
number
Returns
boolean
On
Melee
Hit
OnMeleeHit
(
server
:
ZoneServer2016
,
damageInfo
:
DamageInfo
,
construction
:
ConstructionEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
damageInfo
:
DamageInfo
construction
:
ConstructionEntity
Returns
void
place
Collecting
Entity
placeCollectingEntity
(
server
:
ZoneServer2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
parentObjectCharacterId
?:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
Optional
parentObjectCharacterId
:
string
Returns
boolean
place
Construction
Door
placeConstructionDoor
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
boolean
place
Construction
Foundation
placeConstructionFoundation
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
parentObjectCharacterId
:
string
,
BuildingSlot
?:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
parentObjectCharacterId
:
string
Optional
BuildingSlot
:
string
Returns
boolean
place
Construction
Ramp
placeConstructionRamp
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
boolean
place
Construction
Shelter
placeConstructionShelter
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
rotation
:
Float32Array
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
rotation
:
Float32Array
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
boolean
place
Construction
Stairs
placeConstructionStairs
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
rotation
:
Float32Array
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
rotation
:
Float32Array
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
boolean
place
Construction
Wall
placeConstructionWall
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
boolean
place
Explosive
Entity
placeExplosiveEntity
(
server
:
ZoneServer2016
,
itemDefinitionId
:
Items
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
ownerCharacterId
:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
Items
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
ownerCharacterId
:
string
Returns
boolean
place
Lootable
Construction
placeLootableConstruction
(
server
:
ZoneServer2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
parentObjectCharacterId
?:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
Optional
parentObjectCharacterId
:
string
Returns
boolean
placement
placement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
scale
:
Float32Array
,
parentObjectCharacterId
:
string
,
BuildingSlot
:
string
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
scale
:
Float32Array
parentObjectCharacterId
:
string
BuildingSlot
:
string
Returns
void
placement
Error
placementError
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
error
:
ConstructionErrors
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
error
:
ConstructionErrors
Returns
void
place
Planting
Diameter
placePlantingDiameter
(
server
:
ZoneServer2016
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
)
:
boolean
Parameters
server
:
ZoneServer2016
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
Returns
boolean
place
Plant
On
Diameter
placePlantOnDiameter
(
server
:
ZoneServer2016
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
slot
:
string
,
parentObjectCharacterId
:
string
,
itemDefinitionId
:
number
,
)
:
boolean
Parameters
server
:
ZoneServer2016
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
slot
:
string
parentObjectCharacterId
:
string
itemDefinitionId
:
number
Returns
boolean
place
Simple
Construction
placeSimpleConstruction
(
server
:
ZoneServer2016
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
scale
:
Float32Array
,
parentObjectCharacterId
:
string
,
itemDefinitionId
:
number
,
)
:
boolean
Parameters
server
:
ZoneServer2016
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
scale
:
Float32Array
parentObjectCharacterId
:
string
itemDefinitionId
:
number
Returns
boolean
place
Smelting
Entity
placeSmeltingEntity
(
server
:
ZoneServer2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
scale
:
Float32Array
,
parentObjectCharacterId
?:
string
,
isProp
?:
boolean
,
)
:
boolean
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
scale
:
Float32Array
Optional
parentObjectCharacterId
:
string
isProp
:
boolean
= false
Returns
boolean
place
Stash
Entity
placeStashEntity
(
server
:
ZoneServer2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
scale
:
Float32Array
,
parentObjectCharacterId
?:
string
,
)
:
LootableConstructionEntity
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
scale
:
Float32Array
Optional
parentObjectCharacterId
:
string
Returns
LootableConstructionEntity
place
Temporary
Entity
placeTemporaryEntity
(
server
:
ZoneServer2016
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
time
:
number
,
)
:
boolean
Parameters
server
:
ZoneServer2016
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
time
:
number
Returns
boolean
place
Trap
placeTrap
(
server
:
ZoneServer2016
,
itemDefinitionId
:
number
,
modelId
:
number
,
position
:
Float32Array
,
rotation
:
Float32Array
,
worldOwned
?:
boolean
,
owner
?:
string
,
)
:
boolean
Parameters
server
:
ZoneServer2016
itemDefinitionId
:
number
modelId
:
number
position
:
Float32Array
rotation
:
Float32Array
worldOwned
:
boolean
= false
owner
:
string
= ""
Returns
boolean
plant
Manager
plantManager
(
server
:
ZoneServer2016
)
:
void
Parameters
server
:
ZoneServer2016
Returns
void
recheck
Client
Inside
Shelter
recheckClientInsideShelter
(
client
:
ZoneClient2016
,
server
:
ZoneServer2016
,
tpDirection
:
number
,
)
:
void
Parameters
client
:
ZoneClient2016
server
:
ZoneServer2016
tpDirection
:
number
Returns
void
remove
Owner
From
Bases
removeOwnerFromBases
(
server
:
ZoneServer2016
,
characterId
:
string
)
:
void
Parameters
server
:
ZoneServer2016
characterId
:
string
Returns
void
repair
Child
Entity
repairChildEntity
(
server
:
ZoneServer2016
,
entity
:
ConstructionDoor
|
ConstructionChildEntity
,
)
:
number
Parameters
server
:
ZoneServer2016
entity
:
ConstructionDoor
|
ConstructionChildEntity
Returns
number
repair
Construction
repairConstruction
(
server
:
ZoneServer2016
,
entity
:
|
ConstructionDoor
|
ConstructionChildEntity
|
LootableConstructionEntity
,
amount
:
number
,
)
:
void
Parameters
server
:
ZoneServer2016
entity
:
ConstructionDoor
|
ConstructionChildEntity
|
LootableConstructionEntity
amount
:
number
Returns
void
send
Base
Secured
Message
sendBaseSecuredMessage
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
rayCastProtectionType
?:
number
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
rayCastProtectionType
:
number
= 0
Returns
void
send
Construction
Data
sendConstructionData
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
send
Placement
Finalize
sendPlacementFinalize
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
status
:
boolean
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
status
:
boolean
Returns
void
should
Hide
Entity
shouldHideEntity
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
BaseEntity
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
BaseEntity
Returns
boolean
spawn
Construction
Door
spawnConstructionDoor
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
ConstructionDoor
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
ConstructionDoor
Returns
void
spawn
Construction
Parent
spawnConstructionParent
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
ConstructionParentEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
ConstructionParentEntity
Returns
void
spawn
Lootable
Construction
spawnLootableConstruction
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
LootableConstructionEntity
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
LootableConstructionEntity
Returns
void
spawn
Simple
Construction
spawnSimpleConstruction
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
ConstructionChildEntity
,
spawnTree
?:
boolean
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
ConstructionChildEntity
spawnTree
:
boolean
= true
Returns
void
tp
Player
Outside
Foundation
tpPlayerOutsideFoundation
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
foundation
:
ConstructionParentEntity
,
tpUp
?:
boolean
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
foundation
:
ConstructionParentEntity
tpUp
:
boolean
= false
Returns
void
undo
Placement
Interaction
String
undoPlacementInteractionString
(
server
:
ZoneServer2016
,
entity
:
ConstructionEntity
,
client
:
ZoneClient2016
,
)
:
void
Parameters
server
:
ZoneServer2016
entity
:
ConstructionEntity
client
:
ZoneClient2016
Returns
void
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Constructors
constructor
Properties
allow
Out
Of
Bounds
Placement
allowPOIPlacement
allow
Stacked
Placement
override
Placement
Items
placement
Range
player
Foundation
Blocked
Placement
Range
player
Shack
Blocked
Placement
Range
shack
Items
spawn
Point
Blocked
Placement
Range
vehicle
Spawn
Point
Blocked
Placement
Range
Methods
check
Construction
Child
Entity
Permission
check
Construction
Damage
check
Foundation
Permission
construction
Hide
Player
construction
Permissions
Manager
demolish
Construction
Entity
detect
Out
Of
Bounds
Placement
detect
Out
Of
Range
detectPOIPlacement
detect
Spawn
Point
Placement
detect
Stacked
Placement
detect
Stacked
Tamper
Placement
detect
Stacked
Tree
Placement
detect
Vehicle
Spawn
Point
Placement
fully
Repair
Child
Entity
fully
Repair
Construction
fully
Repair
Foundation
get
Freeplace
Parent
Character
Id
get
Is
On
Permissioned
Foundation
hammer
Construction
Entity
handle
Close
Placement
handle
Construction
Placement
handle
Invalid
Placement
has
Owned
Bases
is
Construction
In
Secured
Area
is
Slot
On
Placement
Cooldown
On
Melee
Hit
place
Collecting
Entity
place
Construction
Door
place
Construction
Foundation
place
Construction
Ramp
place
Construction
Shelter
place
Construction
Stairs
place
Construction
Wall
place
Explosive
Entity
place
Lootable
Construction
placement
placement
Error
place
Planting
Diameter
place
Plant
On
Diameter
place
Simple
Construction
place
Smelting
Entity
place
Stash
Entity
place
Temporary
Entity
place
Trap
plant
Manager
recheck
Client
Inside
Shelter
remove
Owner
From
Bases
repair
Child
Entity
repair
Construction
send
Base
Secured
Message
send
Construction
Data
send
Placement
Finalize
should
Hide
Entity
spawn
Construction
Door
spawn
Construction
Parent
spawn
Lootable
Construction
spawn
Simple
Construction
tp
Player
Outside
Foundation
undo
Placement
Interaction
String
h1z1-server
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MANAGED BY CONFIGMANAGER - See defaultConfig.yaml for more information