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servers/ZoneServer2016/managers/fairplaymanager
FairPlayManager
Class FairPlayManager
Index
Constructors
constructor
Properties
_decrypt
Key
_fair
Play
Decrypt
Key
_suspicious
List
accepted
Rejection
Types
allowed
Packs
default
Hashes
fair
Play
Values?
hash
Submission
Timeout
max
Ping
required
Packs
use
Asset
Validation
use
Fair
Play
Methods
check
Aim
Vector
check
Player
Speed
check
Vehicle
Speed
decrypt
Fair
Play
Values
detect
Drone
Movement
detect
JumpXSMovement
handle
Asset
Check
handle
Asset
Validation
Init
hit
Miss
Fair
Play
Check
validate
File
validate
Projectile
Hit
Constructors
constructor
new
FairPlayManager
()
:
FairPlayManager
Returns
FairPlayManager
Properties
_decrypt
Key
_decryptKey
:
string
= ""
_fair
Play
Decrypt
Key
_fairPlayDecryptKey
:
string
= ""
_suspicious
List
_suspiciousList
:
string
[]
= []
accepted
Rejection
Types
acceptedRejectionTypes
:
CONNECTION_REJECTION_FLAGS
[]
allowed
Packs
allowedPacks
:
FileHash
[]
default
Hashes
defaultHashes
:
FileHash
[]
= defaultHashes
Optional
fair
Play
Values
fairPlayValues
?:
FairPlayValues
hash
Submission
Timeout
hashSubmissionTimeout
:
number
max
Ping
maxPing
:
number
required
Packs
requiredPacks
:
FileHash
[]
use
Asset
Validation
useAssetValidation
:
boolean
use
Fair
Play
useFairPlay
:
boolean
MANAGED BY CONFIGMANAGER - See defaultConfig.yaml for more information
Methods
check
Aim
Vector
checkAimVector
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
orientation
:
number
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
orientation
:
number
Returns
void
check
Player
Speed
checkPlayerSpeed
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
sequenceTime
:
number
,
position
:
Float32Array
,
)
:
Promise
<
boolean
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
sequenceTime
:
number
position
:
Float32Array
Returns
Promise
<
boolean
>
check
Vehicle
Speed
checkVehicleSpeed
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
sequenceTime
:
number
,
position
:
Float32Array
,
vehicle
:
Vehicle2016
,
)
:
Promise
<
boolean
>
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
sequenceTime
:
number
position
:
Float32Array
vehicle
:
Vehicle2016
Returns
Promise
<
boolean
>
decrypt
Fair
Play
Values
decryptFairPlayValues
()
:
void
Returns
void
detect
Drone
Movement
detectDroneMovement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
stanceFlags
:
StanceFlags
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
stanceFlags
:
StanceFlags
Returns
void
detect
JumpXSMovement
detectJumpXSMovement
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
stanceFlags
:
StanceFlags
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
stanceFlags
:
StanceFlags
Returns
void
handle
Asset
Check
handleAssetCheck
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
data
:
string
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
data
:
string
Returns
void
handle
Asset
Validation
Init
handleAssetValidationInit
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
Returns
void
hit
Miss
Fair
Play
Check
hitMissFairPlayCheck
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
hit
:
boolean
,
hitLocation
:
string
,
)
:
void
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
hit
:
boolean
hitLocation
:
string
Returns
void
validate
File
validateFile
(
file1
:
FileHash
,
file2
:
FileHash
)
:
boolean
Parameters
file1
:
FileHash
file2
:
FileHash
Returns
boolean
validate
Projectile
Hit
validateProjectileHit
(
server
:
ZoneServer2016
,
client
:
ZoneClient2016
,
entity
:
BaseEntity
,
fireHint
:
FireHint
,
weaponItem
:
LoadoutItem
,
hitReport
:
HitReport
,
gameTime
:
number
,
)
:
boolean
Parameters
server
:
ZoneServer2016
client
:
ZoneClient2016
entity
:
BaseEntity
fireHint
:
FireHint
weaponItem
:
LoadoutItem
hitReport
:
HitReport
gameTime
:
number
Returns
boolean
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Constructors
constructor
Properties
_decrypt
Key
_fair
Play
Decrypt
Key
_suspicious
List
accepted
Rejection
Types
allowed
Packs
default
Hashes
fair
Play
Values
hash
Submission
Timeout
max
Ping
required
Packs
use
Asset
Validation
use
Fair
Play
Methods
check
Aim
Vector
check
Player
Speed
check
Vehicle
Speed
decrypt
Fair
Play
Values
detect
Drone
Movement
detect
JumpXSMovement
handle
Asset
Check
handle
Asset
Validation
Init
hit
Miss
Fair
Play
Check
validate
File
validate
Projectile
Hit
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MANAGED BY CONFIGMANAGER - See defaultConfig.yaml for more information